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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="DinoInDisguise" data-source="post: 9747366" data-attributes="member: 7045806"><p>Wait, wait, wait. So because every class doesn't have a built in storytelling tool, no class should? Do we all of a sudden feel like storytelling tools that allow DM and player interplay are negatives to a class? Are we that jaded with DMs that we just want them out of our lives?</p><p></p><p>This is a crazy idea, I know. But in a game about cooperative story telling, as 5e is advertised, story telling tools should be expected. DM involvement should be expected. Cooperation should be expected. Instead we seem to lament their inclusion, as if involving the DM is punishment. An adversarial relationship we are forced into by poor design. Silly WotC for putting story telling tools into their story telling game.</p><p></p><p>It all feels like a continuation of this idea that is mirrored in multiple threads currently. The idea that many around here are so jaded that they want rule-reciting robots for DMs, because it's a horrifying reality if we actually have to engage with other people at the table. It's a horrifying reality if we have to cooperate with those we choose to play with. It's a horrifying reality that we can't just bulldoze our way through the other players on mechanics alone. </p><p></p><p>But maybe I'm naive and an empty chair would be better than a human.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9747366, member: 7045806"] Wait, wait, wait. So because every class doesn't have a built in storytelling tool, no class should? Do we all of a sudden feel like storytelling tools that allow DM and player interplay are negatives to a class? Are we that jaded with DMs that we just want them out of our lives? This is a crazy idea, I know. But in a game about cooperative story telling, as 5e is advertised, story telling tools should be expected. DM involvement should be expected. Cooperation should be expected. Instead we seem to lament their inclusion, as if involving the DM is punishment. An adversarial relationship we are forced into by poor design. Silly WotC for putting story telling tools into their story telling game. It all feels like a continuation of this idea that is mirrored in multiple threads currently. The idea that many around here are so jaded that they want rule-reciting robots for DMs, because it's a horrifying reality if we actually have to engage with other people at the table. It's a horrifying reality if we have to cooperate with those we choose to play with. It's a horrifying reality that we can't just bulldoze our way through the other players on mechanics alone. But maybe I'm naive and an empty chair would be better than a human. [/QUOTE]
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