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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="DinoInDisguise" data-source="post: 9747570" data-attributes="member: 7045806"><p>Those of us who have positive experiences with DMs, with warlock patrons, with that story telling interplay that's at the core of the system, we don't feel a need to explain it. It's self-evident and the norm to us. Just like people on these boards poo-pooing DM behavior, it's par for the course. It's just the norm. It's has been for as long as I've been here.</p><p></p><p>I could come on here and talk about the positives. Why my players love playing warlocks. Why they love how I treat cleric deities in a similar way. I can give story after story about why these are some of the best parts of 5e. I can talk about character growth and story progression, about fulfilling narratives and provoking emotion. But what purpose would that all serve? Outside of offering to run games to demonstrate a point, I won't convince anyone. People will just march to the beat of the "system bad" drum as they do.</p><p></p><p>It's not the culture to parade around speaking one's own praise. To brag about how good one's own experience is. No, the culture is to vent. And some of us push back when we see absurdity, but stop short of saying "well I'm doing it better" or "my DM handles it better."</p><p></p><p>We stop short because, at least to me, doing more without offering solutions would be rude. And I have no better solutions then what I've already said. Its a social problem, with social solutions. And sometimes the only solution is a new DM.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9747570, member: 7045806"] Those of us who have positive experiences with DMs, with warlock patrons, with that story telling interplay that's at the core of the system, we don't feel a need to explain it. It's self-evident and the norm to us. Just like people on these boards poo-pooing DM behavior, it's par for the course. It's just the norm. It's has been for as long as I've been here. I could come on here and talk about the positives. Why my players love playing warlocks. Why they love how I treat cleric deities in a similar way. I can give story after story about why these are some of the best parts of 5e. I can talk about character growth and story progression, about fulfilling narratives and provoking emotion. But what purpose would that all serve? Outside of offering to run games to demonstrate a point, I won't convince anyone. People will just march to the beat of the "system bad" drum as they do. It's not the culture to parade around speaking one's own praise. To brag about how good one's own experience is. No, the culture is to vent. And some of us push back when we see absurdity, but stop short of saying "well I'm doing it better" or "my DM handles it better." We stop short because, at least to me, doing more without offering solutions would be rude. And I have no better solutions then what I've already said. Its a social problem, with social solutions. And sometimes the only solution is a new DM. [/QUOTE]
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