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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="Amphytrion" data-source="post: 9747624" data-attributes="member: 7046181"><p>Then we simply disagree. I think (and this perspective predates my GM-ing days) that the power asymmetry between GMs and players is built into the game.</p><p></p><p>The GM <em>does </em>yield what one could feasibly call absolute power, and that power can only be curtailed by self-imposed temperance and good judgment. Should the GM want, he could take away all the powers of the all PCs via some magical curse, or have a Tarrasque burst through the floor and eat them, or have a portal to the Abyss swallow them, or have the Death Star blow up the planet they are currently on, or have a particular NPC appear and best them, etc. All of that would be horrible GM-ing, obviously, because the GM's role is to foster story, narrative and adventure, not to best the PCs on some equally-matched game. </p><p></p><p>When I play, I accept that I am trusting the GM to yield his unlimited powers responsibly in the interest of the shared narrative and fun adventuring. When I GM, I expect players to offer me that trust as well. I struggle to imagine a game in which this isn’t the starting point. This also isn’t too different from the trust a collaborator would place on another in other creative activities.</p></blockquote><p></p>
[QUOTE="Amphytrion, post: 9747624, member: 7046181"] Then we simply disagree. I think (and this perspective predates my GM-ing days) that the power asymmetry between GMs and players is built into the game. The GM [I]does [/I]yield what one could feasibly call absolute power, and that power can only be curtailed by self-imposed temperance and good judgment. Should the GM want, he could take away all the powers of the all PCs via some magical curse, or have a Tarrasque burst through the floor and eat them, or have a portal to the Abyss swallow them, or have the Death Star blow up the planet they are currently on, or have a particular NPC appear and best them, etc. All of that would be horrible GM-ing, obviously, because the GM's role is to foster story, narrative and adventure, not to best the PCs on some equally-matched game. When I play, I accept that I am trusting the GM to yield his unlimited powers responsibly in the interest of the shared narrative and fun adventuring. When I GM, I expect players to offer me that trust as well. I struggle to imagine a game in which this isn’t the starting point. This also isn’t too different from the trust a collaborator would place on another in other creative activities. [/QUOTE]
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