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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="Bae'zel" data-source="post: 9747807" data-attributes="member: 7048197"><p>I feel like this debate is veering into the general “GM best practices around trust, fairness and properly reading the room”.</p><p></p><p>After 25 years of DMing, I personally don’t like using meta currencies to control the ebb and flow of DM “interference”. However, I feel that they are likely a fantastic tool for training newer DMs (like training wheels) to help them constrain their “interference”, or at least use better narrative timing.</p><p></p><p>I loved the Cypher System’s take on this, as well as Apocalypse World’s Moves. I think that this stuff can really help DMs learn the ropes.</p><p></p><p>As someone said earlier, some a-hole people will make awful calls as a DM due to personality or inexperience, regardless of the rules. But these conversations are helpful, I think.</p><p></p><p>Getting back the topic at hand, yea, I think that DMs who routinely target certain classes with extra intervention, but ignore others, need to re-evaluate things a bit. Be fair and make sure everyone is okay with it. Maybe the Fighter class, usually exempt from this stuff, SHOULD have stronger ties to a Fighter’s Guild or mercenary band? Know what I mean? </p><p></p><p>Fair’s fair, some players may WANT the extra attention, right? I admit that I like the Warlock the most BECAUSE of the extra narrative opportunities it presents over the other classes. If the others had such narrative possibilities, I’d shop around a bit more.</p></blockquote><p></p>
[QUOTE="Bae'zel, post: 9747807, member: 7048197"] I feel like this debate is veering into the general “GM best practices around trust, fairness and properly reading the room”. After 25 years of DMing, I personally don’t like using meta currencies to control the ebb and flow of DM “interference”. However, I feel that they are likely a fantastic tool for training newer DMs (like training wheels) to help them constrain their “interference”, or at least use better narrative timing. I loved the Cypher System’s take on this, as well as Apocalypse World’s Moves. I think that this stuff can really help DMs learn the ropes. As someone said earlier, some a-hole people will make awful calls as a DM due to personality or inexperience, regardless of the rules. But these conversations are helpful, I think. Getting back the topic at hand, yea, I think that DMs who routinely target certain classes with extra intervention, but ignore others, need to re-evaluate things a bit. Be fair and make sure everyone is okay with it. Maybe the Fighter class, usually exempt from this stuff, SHOULD have stronger ties to a Fighter’s Guild or mercenary band? Know what I mean? Fair’s fair, some players may WANT the extra attention, right? I admit that I like the Warlock the most BECAUSE of the extra narrative opportunities it presents over the other classes. If the others had such narrative possibilities, I’d shop around a bit more. [/QUOTE]
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The Player's Quantum Ogre: Warlock Pacts
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