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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="Voadam" data-source="post: 9748034" data-attributes="member: 2209"><p>It does not have to be a bad faith thing. I have two friends who I consider great DMs who I really do not ever want to play a cleric or warlock in their games (and paladin in one of them) because what they consider the cool parts of the classes (specific ways to handle the god/patron relationship in challenging ways for specific narrative feels, one overwhelmingly christian and one crapsack grimdark) are stuff I generally would not enjoy. I have had great fun playing wizards and fighters in their games though. I have also had great fun playing clerics and warlocks and paladins in other games where the DM was fine with how I wanted to play my characters focusing on other aspects of the classes.</p><p></p><p>I found this came up a lot in pre 4e games where you had a bunch of things like alignment requirements for certain classes and some different emphasis on how certain classes should be handled by the DM. B/X basic does not really talk about gods nor does OD&D, while the 1e DMG talks a lot about interventionist gods and alignment tracking, and 2e and 3e are all over the place.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9748034, member: 2209"] It does not have to be a bad faith thing. I have two friends who I consider great DMs who I really do not ever want to play a cleric or warlock in their games (and paladin in one of them) because what they consider the cool parts of the classes (specific ways to handle the god/patron relationship in challenging ways for specific narrative feels, one overwhelmingly christian and one crapsack grimdark) are stuff I generally would not enjoy. I have had great fun playing wizards and fighters in their games though. I have also had great fun playing clerics and warlocks and paladins in other games where the DM was fine with how I wanted to play my characters focusing on other aspects of the classes. I found this came up a lot in pre 4e games where you had a bunch of things like alignment requirements for certain classes and some different emphasis on how certain classes should be handled by the DM. B/X basic does not really talk about gods nor does OD&D, while the 1e DMG talks a lot about interventionist gods and alignment tracking, and 2e and 3e are all over the place. [/QUOTE]
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