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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="WanderingMystic" data-source="post: 9748447" data-attributes="member: 69157"><p>I only have 2 horror stories between the DM and his players, one in d&d and one on Warhammer. On Warhammer the DM put us in a tomb with an unkillable enemy from which there was no escape. We were later told that their was a secret chamber which by the time we entered the tomb was sealed and could never again be entered held the only way we could defeat our enemy. </p><p></p><p>The other time was a d&d game where the DM insisted on 40 hours per level down time with a higher level npc per level to level up, so 40 hours to level from 1 to 2, 80 to move from level 2 to 3 and so on. That in and of itself was not bad, but our home village was raised to the ground, our party was hunt d non stop by enemies and could not get to appropriate trainers. I was a Solomnic Knight and had to return to Solomnia to level up which I was told by the DM wa practically impossible. I had enough for a level 8 character but we had the stars of a level 4-5 character. </p><p>The dm focused on what he felt was a focus on the setting and fluf overrided the players fun in the experience. (We also didn't know our abilities, skill modifiers, saving throws ect since a real person doesn't know that type of information.)</p><p></p><p>Both time the DM placed what he thought would work thematically over the mechanical rules of the system and both times it cause the players to quit the group. </p><p></p><p>Now I personally loved not knowing my stats only a vague 1-6 rating of best to worse and during 3rd Ed I insisted that players needed to find a way in game to gain a prestige class however if a player told me that they wanted to join one and it made sense for the second thing they would find someone who could teach them. This differs from other games where I might say I wanted to become a knight at character creation only to find that the knightly orders were no where near where our characters would be.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9748447, member: 69157"] I only have 2 horror stories between the DM and his players, one in d&d and one on Warhammer. On Warhammer the DM put us in a tomb with an unkillable enemy from which there was no escape. We were later told that their was a secret chamber which by the time we entered the tomb was sealed and could never again be entered held the only way we could defeat our enemy. The other time was a d&d game where the DM insisted on 40 hours per level down time with a higher level npc per level to level up, so 40 hours to level from 1 to 2, 80 to move from level 2 to 3 and so on. That in and of itself was not bad, but our home village was raised to the ground, our party was hunt d non stop by enemies and could not get to appropriate trainers. I was a Solomnic Knight and had to return to Solomnia to level up which I was told by the DM wa practically impossible. I had enough for a level 8 character but we had the stars of a level 4-5 character. The dm focused on what he felt was a focus on the setting and fluf overrided the players fun in the experience. (We also didn't know our abilities, skill modifiers, saving throws ect since a real person doesn't know that type of information.) Both time the DM placed what he thought would work thematically over the mechanical rules of the system and both times it cause the players to quit the group. Now I personally loved not knowing my stats only a vague 1-6 rating of best to worse and during 3rd Ed I insisted that players needed to find a way in game to gain a prestige class however if a player told me that they wanted to join one and it made sense for the second thing they would find someone who could teach them. This differs from other games where I might say I wanted to become a knight at character creation only to find that the knightly orders were no where near where our characters would be. [/QUOTE]
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