Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Player's Quantum Ogre: Warlock Pacts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RoughCoronet0" data-source="post: 9748576" data-attributes="member: 7031665"><p>I feel like this topic is just one of many examples of different people having different expectations/preferences to how the fantasy/story/immersion/"whatever else you want to put here" of there games are achieved. I have played in games where Warlock pacts/patrons are not important at all in a campaign, and I have played in games where warlock pacts/patron are very important to the game is some form or another. They have all been fun games, partially because the DM and players communicated about their expectations and desires upfront in the beginning so we were all able to make informed decisions about what we want to play. </p><p></p><p>For the current campaign I'm running, in the current homebrew world I'm using warlock pacts are not one and done things, but a continuous contract between the PC and patron in question. What that contract actually is can vary wildly, and it's something I talk about with each warlock player before the campaign starts and keep talking to them about as the campaign goes on. It has worked well for my group so far, and a couple other DMs have done the same for their warlock players in their campaigns too. </p><p></p><p>In truths, several classes in my current homebrew world can have connections to external forces that they can interact with in positive, negative, or neutral ways that can potentially affect their powers and progression such as Clerics, Rangers, Barbarians, Druids, Paladins, and of course Warlocks. Even certain subclasses from the other classes can form such connections too depending on the story elements.</p><p></p><p>As with anything else, communicating these things is a must.</p></blockquote><p></p>
[QUOTE="RoughCoronet0, post: 9748576, member: 7031665"] I feel like this topic is just one of many examples of different people having different expectations/preferences to how the fantasy/story/immersion/"whatever else you want to put here" of there games are achieved. I have played in games where Warlock pacts/patrons are not important at all in a campaign, and I have played in games where warlock pacts/patron are very important to the game is some form or another. They have all been fun games, partially because the DM and players communicated about their expectations and desires upfront in the beginning so we were all able to make informed decisions about what we want to play. For the current campaign I'm running, in the current homebrew world I'm using warlock pacts are not one and done things, but a continuous contract between the PC and patron in question. What that contract actually is can vary wildly, and it's something I talk about with each warlock player before the campaign starts and keep talking to them about as the campaign goes on. It has worked well for my group so far, and a couple other DMs have done the same for their warlock players in their campaigns too. In truths, several classes in my current homebrew world can have connections to external forces that they can interact with in positive, negative, or neutral ways that can potentially affect their powers and progression such as Clerics, Rangers, Barbarians, Druids, Paladins, and of course Warlocks. Even certain subclasses from the other classes can form such connections too depending on the story elements. As with anything else, communicating these things is a must. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Player's Quantum Ogre: Warlock Pacts
Top