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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="Remathilis" data-source="post: 9748887" data-attributes="member: 7635"><p>Id argue that most classic warlock style patrons are antagonistic with their antihero contractors. Spawn is made a servant of Malbolge,, but realizing he's been lied to, uses his own hellfire to stop him. John Constantine is always pissing off the Devil, and when Mephisto gave Johnny Blaze the spirit of vengeance, he didn't: apparently add a clause to take it back when he went rogue. Hell, the Herald of Galactus routinely tells big purple to stuff it and never loses their surfboard. To be perfectly honest, I view warlock/patron antagonism to be the default storyline, right down to Faustus in a way.</p><p></p><p>As an aside, I don't like how overly active deities are in most D&D settings (Dragonlance and pre-5e Forgotten Realms the biggest offenders). I prefer deities that are removed, aloof, or who work though omens, prophets and agents. I love Eberron and Ravenloft for having deities who existence is even debatable, but I will settle for how SCAG had out the Faerun deities in timeout (so much so, the Dead Three have to be mortals to stir the pot) rather than the weird mixture of Old Testament Yahweh (omnipresent, omnipotent and vengeful) and Greek myth (where deities constantly get involved in mortal affairs and seek retribution for the slightest infraction).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9748887, member: 7635"] Id argue that most classic warlock style patrons are antagonistic with their antihero contractors. Spawn is made a servant of Malbolge,, but realizing he's been lied to, uses his own hellfire to stop him. John Constantine is always pissing off the Devil, and when Mephisto gave Johnny Blaze the spirit of vengeance, he didn't: apparently add a clause to take it back when he went rogue. Hell, the Herald of Galactus routinely tells big purple to stuff it and never loses their surfboard. To be perfectly honest, I view warlock/patron antagonism to be the default storyline, right down to Faustus in a way. As an aside, I don't like how overly active deities are in most D&D settings (Dragonlance and pre-5e Forgotten Realms the biggest offenders). I prefer deities that are removed, aloof, or who work though omens, prophets and agents. I love Eberron and Ravenloft for having deities who existence is even debatable, but I will settle for how SCAG had out the Faerun deities in timeout (so much so, the Dead Three have to be mortals to stir the pot) rather than the weird mixture of Old Testament Yahweh (omnipresent, omnipotent and vengeful) and Greek myth (where deities constantly get involved in mortal affairs and seek retribution for the slightest infraction). [/QUOTE]
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