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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="Seramus" data-source="post: 9750279" data-attributes="member: 6812658"><p>Usually because the GM wants the players to have fun and engage in the world cooperatively. If the GMs goal is for the players to have fun, they are not going to intentionally try to make the situation unenjoyable for the player, and will make a reasonable effort to discover what the players find enjoyable to put those things in their world. How far an individual GM is willing to go depends wildly on the GM in question - and the players that match with that GM will hopefully enjoy <em>the kind of show</em> the GM is putting on.</p><p></p><p>Just because the GM <strong>can </strong>blow up the world or do stupid things, doesn't mean they even want to, or find that enjoyable. Especially if they respect and enjoy the company of their players. Hopefully the players are meeting the GM halfway, find themselves okay with the thematic and mechanical restraints of the campaign (if any), and work well together with the other players.</p><p></p><p>And maybe, just maybe, everyone can have a grand old time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":geek:" title="Geek :geek:" data-smilie="30"data-shortname=":geek:" /></p><p></p><p></p><p>Of course, the GM might be totally alright with allowing that if they feel comfortable doing so. Or they could politely inform their players that they don't have anything prepared for the Isle of Dread, would they like to adjourn for the evening or play what he has prepared? Ooooorrr the ever handy "You'll never know these Isles of Dread were secretly the Mountains of Death all along - the mountains are just... mostly submerged by the ocean!"</p></blockquote><p></p>
[QUOTE="Seramus, post: 9750279, member: 6812658"] Usually because the GM wants the players to have fun and engage in the world cooperatively. If the GMs goal is for the players to have fun, they are not going to intentionally try to make the situation unenjoyable for the player, and will make a reasonable effort to discover what the players find enjoyable to put those things in their world. How far an individual GM is willing to go depends wildly on the GM in question - and the players that match with that GM will hopefully enjoy [I]the kind of show[/I] the GM is putting on. Just because the GM [B]can [/B]blow up the world or do stupid things, doesn't mean they even want to, or find that enjoyable. Especially if they respect and enjoy the company of their players. Hopefully the players are meeting the GM halfway, find themselves okay with the thematic and mechanical restraints of the campaign (if any), and work well together with the other players. And maybe, just maybe, everyone can have a grand old time. :geek: Of course, the GM might be totally alright with allowing that if they feel comfortable doing so. Or they could politely inform their players that they don't have anything prepared for the Isle of Dread, would they like to adjourn for the evening or play what he has prepared? Ooooorrr the ever handy "You'll never know these Isles of Dread were secretly the Mountains of Death all along - the mountains are just... mostly submerged by the ocean!" [/QUOTE]
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