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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="UngainlyTitan" data-source="post: 9750550" data-attributes="member: 28487"><p>A lot really depends on the kind of game being run. I suspect that a lot of the people pushing for DM authority over aspects of the pact are running some kind of home brewed game. If one is published adventures then it is possible to run an entire campaign without the nature of the pact (or the gods for that matter) ever coming up.</p><p></p><p>I could also see a games where the DM pitches situations and hooks and only responds to hooks the party bites on also running a campaign where the specifics of the pact never comes up.</p><p>To be honest the nature of the pact is not something I would be likely to bring up unless the player expressed and interest in that and even better had some line they wanted to engage with.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9750550, member: 28487"] A lot really depends on the kind of game being run. I suspect that a lot of the people pushing for DM authority over aspects of the pact are running some kind of home brewed game. If one is published adventures then it is possible to run an entire campaign without the nature of the pact (or the gods for that matter) ever coming up. I could also see a games where the DM pitches situations and hooks and only responds to hooks the party bites on also running a campaign where the specifics of the pact never comes up. To be honest the nature of the pact is not something I would be likely to bring up unless the player expressed and interest in that and even better had some line they wanted to engage with. [/QUOTE]
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The Player's Quantum Ogre: Warlock Pacts
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