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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="CreamCloud0" data-source="post: 9750945" data-attributes="member: 7034710"><p>paladin's oath maybe somewhat to a lesser degree given their powers are supposedly directly derived from their conviction, it;s still something i think is possible to handwave as a negligible lapse in the grander scale, but the others i don't think so not really.</p><p></p><p>you're again assuming that the warlock knows these things are coming from another being, they could be entirely convinced they're just figuring out and developing these powers themselves or that their familiar came to them of it's own accord, the blade was sold by a shopkeep who didn't know what they had on their hands, the tome was found in a pile of loot or at the dusty back shelves of a library,</p><p></p><p>it's so easy for a patron to put these things in their warlock's path for them to 'find' without them knowing a thing, and the reason is the same as before, it's an investment, they give a little, a crumb of their power, and when they get it back that spark might've turning into a powerful flame.</p><p></p><p>i don't deny sometimes it might be more interesting, but other times it can also just as much be seen as an obstruction coming in to get in the way of the campaign's plot, 'oh look, we've got to deal with the song and dance of jack's warlock's patron's giving us hoops to jump through again before we can get back to playing the game we came to play, this dragonheist module doesn't mention anything about needing to appease an archfey's whims before we can go onto raid the vault.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9750945, member: 7034710"] paladin's oath maybe somewhat to a lesser degree given their powers are supposedly directly derived from their conviction, it;s still something i think is possible to handwave as a negligible lapse in the grander scale, but the others i don't think so not really. you're again assuming that the warlock knows these things are coming from another being, they could be entirely convinced they're just figuring out and developing these powers themselves or that their familiar came to them of it's own accord, the blade was sold by a shopkeep who didn't know what they had on their hands, the tome was found in a pile of loot or at the dusty back shelves of a library, it's so easy for a patron to put these things in their warlock's path for them to 'find' without them knowing a thing, and the reason is the same as before, it's an investment, they give a little, a crumb of their power, and when they get it back that spark might've turning into a powerful flame. i don't deny sometimes it might be more interesting, but other times it can also just as much be seen as an obstruction coming in to get in the way of the campaign's plot, 'oh look, we've got to deal with the song and dance of jack's warlock's patron's giving us hoops to jump through again before we can get back to playing the game we came to play, this dragonheist module doesn't mention anything about needing to appease an archfey's whims before we can go onto raid the vault. [/QUOTE]
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The Player's Quantum Ogre: Warlock Pacts
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