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General Tabletop Discussion
*Dungeons & Dragons
The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="Warpiglet-7" data-source="post: 9751159" data-attributes="member: 7025282"><p>I was going o write something up a while back but…laziness hit.</p><p></p><p>If your read all 5e lore about warlocks, you will find much contradiction or more accurately proof of different perspectives on the reality of powers.</p><p></p><p>1. You can get warlock powers via feats, no patron required</p><p></p><p>2. There is a lot said about the character studying and unlocking secrets. Research and study…</p><p></p><p>3. A magic fairy waving at hand at you and granting power is not that interesting. A patron giving hints and clues to gain power is more compelling to me. Ymmv</p><p></p><p>4. The whole agency thing…your soul is forfeit and you did not want the pact to begin with?</p><p></p><p>5. The patron is just flavor. It is not a balance issue. Warlocks in 5e are not more powerful than wizards. Where else is flavor so mandatory? </p><p></p><p>I played a lot of warlocks in the past 10 years…I make cool patrons, role play around it and have fun. The DMs roll with it.</p><p></p><p>The point I think is all of the above but how they are interpreted varies. Some DMs are rigid and like to make extra annoying problem for warlocks. There is a lot of play space between a controlling no fun patron and disavowing any patron’s presence.</p><p></p><p>People enjoy being stripped of powers and having forced unpleasant patron dilemmas about as much as I like pineapple on pizza.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9751159, member: 7025282"] I was going o write something up a while back but…laziness hit. If your read all 5e lore about warlocks, you will find much contradiction or more accurately proof of different perspectives on the reality of powers. 1. You can get warlock powers via feats, no patron required 2. There is a lot said about the character studying and unlocking secrets. Research and study… 3. A magic fairy waving at hand at you and granting power is not that interesting. A patron giving hints and clues to gain power is more compelling to me. Ymmv 4. The whole agency thing…your soul is forfeit and you did not want the pact to begin with? 5. The patron is just flavor. It is not a balance issue. Warlocks in 5e are not more powerful than wizards. Where else is flavor so mandatory? I played a lot of warlocks in the past 10 years…I make cool patrons, role play around it and have fun. The DMs roll with it. The point I think is all of the above but how they are interpreted varies. Some DMs are rigid and like to make extra annoying problem for warlocks. There is a lot of play space between a controlling no fun patron and disavowing any patron’s presence. People enjoy being stripped of powers and having forced unpleasant patron dilemmas about as much as I like pineapple on pizza. [/QUOTE]
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The Player's Quantum Ogre: Warlock Pacts
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