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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="WanderingMystic" data-source="post: 9751218" data-attributes="member: 69157"><p>So for me this is what levels 1 and 2 are for, by level 3 or even by level 9 at the latest you have entered into some pact with your patron. Maybe that book starts sending you messages in its blank page, you have dreams of your patron wanting you to be in service, you have a little voice in the back of your head offering you more power if you just open up a bit more. </p><p></p><p>Let's say you have stolen relics from an ancient cave filled with strange drawing, by continuing to use the items and their powers you might get more disturbing visions, members of the cult might try to persecute or worship you. These are still the patron having a role in your game, that woman who comes into your dreams at night after you put on the locey your grandfather wore is a fae who wants you to grow more powerful before she steals you of to Arcadia to work for her. It won't happen until after twh campaign but it is tefences and not just ignored. That devil you sold your soul to checka in maybe they offer to change the agreement... For a price, maybe they just like to remind you that no matter how hard you fight you will join them in hell. </p><p></p><p>Now depending on the world you are playing in all this might be more strict or more lax. I have played in Dragonlance and patrons were people like Fistandatilus, Rastlin, having a dragon orb, maybe changing it to be Tinkers from Mount Nevermind and your powers were just devices they gave you. In a game like that many archetypes were not allowed and you needed an in game reason to gain a patron. In Forgotten Realms patrons are a dime a dozen, you can find them just about anywhere so it is easier to justify your choices. </p><p></p><p>If I were running a dark sun game the only warlocks I would allow would be the sorcerer kings, even if your king died I wouldn't strip your powers away, maybe limit the level you could reach without finding a new sources of power. If you leave then you will be hinted, people who find out you were or are a template will react differently to you but the same can be said of the escaped gladiator, the elemental priest.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9751218, member: 69157"] So for me this is what levels 1 and 2 are for, by level 3 or even by level 9 at the latest you have entered into some pact with your patron. Maybe that book starts sending you messages in its blank page, you have dreams of your patron wanting you to be in service, you have a little voice in the back of your head offering you more power if you just open up a bit more. Let's say you have stolen relics from an ancient cave filled with strange drawing, by continuing to use the items and their powers you might get more disturbing visions, members of the cult might try to persecute or worship you. These are still the patron having a role in your game, that woman who comes into your dreams at night after you put on the locey your grandfather wore is a fae who wants you to grow more powerful before she steals you of to Arcadia to work for her. It won't happen until after twh campaign but it is tefences and not just ignored. That devil you sold your soul to checka in maybe they offer to change the agreement... For a price, maybe they just like to remind you that no matter how hard you fight you will join them in hell. Now depending on the world you are playing in all this might be more strict or more lax. I have played in Dragonlance and patrons were people like Fistandatilus, Rastlin, having a dragon orb, maybe changing it to be Tinkers from Mount Nevermind and your powers were just devices they gave you. In a game like that many archetypes were not allowed and you needed an in game reason to gain a patron. In Forgotten Realms patrons are a dime a dozen, you can find them just about anywhere so it is easier to justify your choices. If I were running a dark sun game the only warlocks I would allow would be the sorcerer kings, even if your king died I wouldn't strip your powers away, maybe limit the level you could reach without finding a new sources of power. If you leave then you will be hinted, people who find out you were or are a template will react differently to you but the same can be said of the escaped gladiator, the elemental priest. [/QUOTE]
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