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*Dungeons & Dragons
The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="TorgoTheWhite" data-source="post: 9752942" data-attributes="member: 7051716"><p>So, I'm not sure that many warlock players are truly that resistive. Also, part of any oppositional defiance may be hard wired into players' collective heads in regards to the whole adversarial patron- a common motif- and sometimes they may be too ready to jump to that. With a charisma based deal-making character it would be a common motif to try to gain the most power while spending the lowest input. </p><p></p><p>Now as far as players outside of roleplay, maybe some of these players don't do well with authority: as PC or IRL. IMO choosing a class that, by description, is more likely a subordinate or dependent is a poor choice for that player profile. Unsurprisingly, that player likely will also be oppositional about the DM's authority</p><p></p><p>The other questions. Pact as central theme? Yes, the big powerful deal should be. It should loom on the warlocks mind, be intrusive thoughts, etc..shape the character. Should the DM test what the PC would do to escape payment if the player runs the oppositional route? I think so. Included in the fiction of the game? Yes, the player lacks the authority to tell the DM what external forces are in the story. Pact as a light coating only? No, the DM is the final authority on the level of import of lore items. Character lore points are important and the DM does not need to cheapen them at anyone else's behest. </p><p></p><p>That is my final opinion on the matter after looking over the original post</p></blockquote><p></p>
[QUOTE="TorgoTheWhite, post: 9752942, member: 7051716"] So, I'm not sure that many warlock players are truly that resistive. Also, part of any oppositional defiance may be hard wired into players' collective heads in regards to the whole adversarial patron- a common motif- and sometimes they may be too ready to jump to that. With a charisma based deal-making character it would be a common motif to try to gain the most power while spending the lowest input. Now as far as players outside of roleplay, maybe some of these players don't do well with authority: as PC or IRL. IMO choosing a class that, by description, is more likely a subordinate or dependent is a poor choice for that player profile. Unsurprisingly, that player likely will also be oppositional about the DM's authority The other questions. Pact as central theme? Yes, the big powerful deal should be. It should loom on the warlocks mind, be intrusive thoughts, etc..shape the character. Should the DM test what the PC would do to escape payment if the player runs the oppositional route? I think so. Included in the fiction of the game? Yes, the player lacks the authority to tell the DM what external forces are in the story. Pact as a light coating only? No, the DM is the final authority on the level of import of lore items. Character lore points are important and the DM does not need to cheapen them at anyone else's behest. That is my final opinion on the matter after looking over the original post [/QUOTE]
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The Player's Quantum Ogre: Warlock Pacts
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