Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Play's The Thing (aka The play my PCs are putting on)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark" data-source="post: 4678444" data-attributes="member: 5"><p>The PCs must win, so screw the mechanics. Rolling dice to decide an RPing moment is ultimately unsatisfying, anyway, and encourages the players to simply phone it in. Exactly the opposite result you would want for a stage play, ironically. Anyway, on to the show!</p><p></p><p>It might be fun to have the PCs actually construct a drama of some kind, if they are up to the task. Otherwise, you could just ask them during your lead in time to supply elements that you then turn into the final product. It doesn't have to be Tony-worthy, just solid enough to beat the fiasco you construct for the good Captain. For that I suggest something along the lines of the following . . .</p><p></p><p>Since he is, in his mind, I assume, as good as any aristocrat, I suggest you create a play along the lines of either a comedy of manners performed by obvious low-lifes or something that so strictly follow the rules of neoclassicism that it can't help but fail. For the former, he might cast the production from among his friends and people to whom he owes favors. This allows you to create a bunch of inside jokes and for the various "actors" to reveal a bit too much about themselves during the play, perhaps inclusive of future plot hooks.</p><p></p><p>Some fun little things to throw in for either of the choices of the Captain might be for one character to never leave the stage because the playwright forgot to have him exit. Have characters speaking way too much exposition, explaining their every motive and plan, heavily foreshadowing to the point of ruining any surprise the play may have been hoped to hold. Have characters introduced early on that never reappear and others get mentioned that are never around at all, far too many names for the audience to remember. Have the setting inexplicably shift with no explaination, perhaps because the production will be using stock sets so the cheapskate can save a few coppers. Costumes should be outlandish and have consistent malfunctions, such as a plume on a lead actor's hat always getting into his face and mouth during his lines.</p><p></p><p>Hopefully there are some useful gems in there. If I happen to come up with more, I'll try to post them before your eight days are up. Break a leg! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mark, post: 4678444, member: 5"] The PCs must win, so screw the mechanics. Rolling dice to decide an RPing moment is ultimately unsatisfying, anyway, and encourages the players to simply phone it in. Exactly the opposite result you would want for a stage play, ironically. Anyway, on to the show! It might be fun to have the PCs actually construct a drama of some kind, if they are up to the task. Otherwise, you could just ask them during your lead in time to supply elements that you then turn into the final product. It doesn't have to be Tony-worthy, just solid enough to beat the fiasco you construct for the good Captain. For that I suggest something along the lines of the following . . . Since he is, in his mind, I assume, as good as any aristocrat, I suggest you create a play along the lines of either a comedy of manners performed by obvious low-lifes or something that so strictly follow the rules of neoclassicism that it can't help but fail. For the former, he might cast the production from among his friends and people to whom he owes favors. This allows you to create a bunch of inside jokes and for the various "actors" to reveal a bit too much about themselves during the play, perhaps inclusive of future plot hooks. Some fun little things to throw in for either of the choices of the Captain might be for one character to never leave the stage because the playwright forgot to have him exit. Have characters speaking way too much exposition, explaining their every motive and plan, heavily foreshadowing to the point of ruining any surprise the play may have been hoped to hold. Have characters introduced early on that never reappear and others get mentioned that are never around at all, far too many names for the audience to remember. Have the setting inexplicably shift with no explaination, perhaps because the production will be using stock sets so the cheapskate can save a few coppers. Costumes should be outlandish and have consistent malfunctions, such as a plume on a lead actor's hat always getting into his face and mouth during his lines. Hopefully there are some useful gems in there. If I happen to come up with more, I'll try to post them before your eight days are up. Break a leg! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Play's The Thing (aka The play my PCs are putting on)
Top