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<blockquote data-quote="Bran Mak Morn" data-source="post: 5921424" data-attributes="member: 60915"><p>First, let me say I completely agree with your status, my motto is "Don't do today what can be postponed till tomorrow" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>What I mean here, and I believe you got it, is that as a DM and a PC I always felt the power's structure of 4E (while quite perfect on paper) as a limitation. I know it sounds strange and I’ll try to explain this at the best of my possibility – sorry not native English speaking. With the huge amount of options available to all players the end result (always in my humble experience) is that it is very difficult for the players and the DM alike to come up with some creative solutions which are not contemplated by the rules. How can I easily rule - as a DM – or imagine - as player – a stunt which is then ruled elsewhere (maybe even in some other classes’ powers) in the manuals with such precise mechanical details? While in my opinion a good D&D game has always been influenced by how good the DM is, in 4E I experienced something never happening in any of the previous editions (or happening very rarely) and which is very bad in my opinion: the players telling the DM – no, you aren’t supposed to be doing/allowing this. In 4E they felt this is DM’s judgment call as “breaking the rules” and strongly – very strongly - oppose it, while in my opinion it should be rule number 1. The “Improvise” action rule just made me smile.</p><p></p><p>I always considered this game as a “let’s build fun together” not a DM VS players thing and it seems to me that there are many players out there (but again, this is something I consider completely acceptable, is a GOOD thing that each of us has its own opinions) who seems to be afraid to be put in disadvantage in their contest VS the world/DM. Playing along with the DM and create a story together is fun to me.</p><p></p><p>What I want to say at the end of the day is referring more to the goals they are aiming to than to the specific fighter's issue, I apologize for it <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>Also, we have been warned repeatedly that the fighter build is the “simple” one, needed to test the basic rules more than giving a full overview of how the fighter will work in the final stage. Playtest <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Finally, I really like this forum discussions but from time to time it seems that having a different opinion means I am put in the “here come another stupid lad” category, I really would love having a more relaxed thoughts’ share <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Bran Mak Morn, post: 5921424, member: 60915"] First, let me say I completely agree with your status, my motto is "Don't do today what can be postponed till tomorrow" ;) What I mean here, and I believe you got it, is that as a DM and a PC I always felt the power's structure of 4E (while quite perfect on paper) as a limitation. I know it sounds strange and I’ll try to explain this at the best of my possibility – sorry not native English speaking. With the huge amount of options available to all players the end result (always in my humble experience) is that it is very difficult for the players and the DM alike to come up with some creative solutions which are not contemplated by the rules. How can I easily rule - as a DM – or imagine - as player – a stunt which is then ruled elsewhere (maybe even in some other classes’ powers) in the manuals with such precise mechanical details? While in my opinion a good D&D game has always been influenced by how good the DM is, in 4E I experienced something never happening in any of the previous editions (or happening very rarely) and which is very bad in my opinion: the players telling the DM – no, you aren’t supposed to be doing/allowing this. In 4E they felt this is DM’s judgment call as “breaking the rules” and strongly – very strongly - oppose it, while in my opinion it should be rule number 1. The “Improvise” action rule just made me smile. I always considered this game as a “let’s build fun together” not a DM VS players thing and it seems to me that there are many players out there (but again, this is something I consider completely acceptable, is a GOOD thing that each of us has its own opinions) who seems to be afraid to be put in disadvantage in their contest VS the world/DM. Playing along with the DM and create a story together is fun to me. What I want to say at the end of the day is referring more to the goals they are aiming to than to the specific fighter's issue, I apologize for it :angel: Also, we have been warned repeatedly that the fighter build is the “simple” one, needed to test the basic rules more than giving a full overview of how the fighter will work in the final stage. Playtest :) Finally, I really like this forum discussions but from time to time it seems that having a different opinion means I am put in the “here come another stupid lad” category, I really would love having a more relaxed thoughts’ share :). [/QUOTE]
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