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<blockquote data-quote="Walking Dad" data-source="post: 5928850" data-attributes="member: 59043"><p>This!</p><p>I think that tow gamers, one coming from an Exalted (White Wolf) and like to watch Animes and another coming from Warhammer 2e (Green Ronin) and likes medieval documentations will have quite different ideas what stunt should work in the game.</p><p>A common yard stick would help them.</p><p>Either the rules or the DM have to provide it before the game. And I prefer it to be the rules, as I like living worlds and organized play with more than one DM for the same character.</p><p>If a DM wants to change the tone for his personal game, that is fine, but also provide a common ground first, please.</p><p></p><p>For example, this was a viable tactic in another one's game:</p><p></p><p></p><p>But I'm not sure it fits the tone of everyones imagination what should work in the game. I wouldn't be able to come up with this tactic, because I think the change of success for this tactic was negligible. Does this makes me an uncreative player? Or are there just different favors what should work?</p><p></p><p>Think of the other way around, the same situation and the DM don't think this should work and the bear starts to slay them. Killer DM or just a different opinion what should work?</p><p></p><p>As I said, in a gaming form with multiple DMs, a tactic should either be worthwhile or not and not only depend on the DM. Give us a yard stick, please.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5928850, member: 59043"] This! I think that tow gamers, one coming from an Exalted (White Wolf) and like to watch Animes and another coming from Warhammer 2e (Green Ronin) and likes medieval documentations will have quite different ideas what stunt should work in the game. A common yard stick would help them. Either the rules or the DM have to provide it before the game. And I prefer it to be the rules, as I like living worlds and organized play with more than one DM for the same character. If a DM wants to change the tone for his personal game, that is fine, but also provide a common ground first, please. For example, this was a viable tactic in another one's game: But I'm not sure it fits the tone of everyones imagination what should work in the game. I wouldn't be able to come up with this tactic, because I think the change of success for this tactic was negligible. Does this makes me an uncreative player? Or are there just different favors what should work? Think of the other way around, the same situation and the DM don't think this should work and the bear starts to slay them. Killer DM or just a different opinion what should work? As I said, in a gaming form with multiple DMs, a tactic should either be worthwhile or not and not only depend on the DM. Give us a yard stick, please. [/QUOTE]
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