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<blockquote data-quote="Sadras" data-source="post: 5928975" data-attributes="member: 6688277"><p>I think its mostly DM style. What you allow as a DM, affects your players' thinking/creativity. A DM open to reasonable suggestions grows the PCs to think further than their character sheets. In my case the bear was not a full adult and on the the younger side, so I didnt preceive it would just auto-rush them. It was hungry but unsure about the nature/danger of its opponent, so it left after they succeeded quite well on their initimidate/nature checks. </p><p>A lot of DMs play their monsters "fight to the death" others take into consideration the type of monster, is it an animal, is it mindless undead, are they outnumbered goblins...etc.</p><p>DMs play a major role in the success/failure of an adventure and how immersed the characters are in their imaginary world.</p><p> </p><p>I have another example, where this giant spider on a stone bridge in an underground complex attacked both the party and the "evil NPC" who was escaping with an artifact. </p><p>The NPC subsequently died in the fight, unable to escape and the spider, at this stage bloodied, grabbed the dead evil NPC to web and preserve it while the PCs managed to grab the artifact before it fell off the bridge into the chasm below as the beast began turning the NPC for wedding purposes. They then ran for the lives away from the beast who did not give chase.</p><p>Other DMs would have had the spider committed to the chase of the PCs, as things turned out in the combat I didnt believe the injured spider would continue to hassle the PCs as they crept away...so I let them escape. It was better for my story - and they enjoyed it too.</p><p> </p><p></p><p> </p><p>You cannot have rules for everything, there is advice for the DM in the DMG for that and the group and DM play as they like. To have everything codified is just rediculous. </p><p> </p><p></p><p> </p><p>As an example - how would you have liked the DMG/MM to have catered for the bear encounter in my adventure? Because it sounds like you asking for the impossible.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5928975, member: 6688277"] I think its mostly DM style. What you allow as a DM, affects your players' thinking/creativity. A DM open to reasonable suggestions grows the PCs to think further than their character sheets. In my case the bear was not a full adult and on the the younger side, so I didnt preceive it would just auto-rush them. It was hungry but unsure about the nature/danger of its opponent, so it left after they succeeded quite well on their initimidate/nature checks. A lot of DMs play their monsters "fight to the death" others take into consideration the type of monster, is it an animal, is it mindless undead, are they outnumbered goblins...etc. DMs play a major role in the success/failure of an adventure and how immersed the characters are in their imaginary world. I have another example, where this giant spider on a stone bridge in an underground complex attacked both the party and the "evil NPC" who was escaping with an artifact. The NPC subsequently died in the fight, unable to escape and the spider, at this stage bloodied, grabbed the dead evil NPC to web and preserve it while the PCs managed to grab the artifact before it fell off the bridge into the chasm below as the beast began turning the NPC for wedding purposes. They then ran for the lives away from the beast who did not give chase. Other DMs would have had the spider committed to the chase of the PCs, as things turned out in the combat I didnt believe the injured spider would continue to hassle the PCs as they crept away...so I let them escape. It was better for my story - and they enjoyed it too. You cannot have rules for everything, there is advice for the DM in the DMG for that and the group and DM play as they like. To have everything codified is just rediculous. As an example - how would you have liked the DMG/MM to have catered for the bear encounter in my adventure? Because it sounds like you asking for the impossible. [/QUOTE]
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