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<blockquote data-quote="Sadras" data-source="post: 5930152" data-attributes="member: 6688277"><p>First off the bat, this is not what I was asking about (refer Walking Dads post and then mine) It wasn't about "How would you run it?" It was that the DMG does not provide the necessary tools so every DM runs things differently, so I was asking how would you like that encounter to be catered for in the DMG/MM. </p><p> </p><p>Secondly, I was running a systems-loose campaign, with few die involved. Their character sheet consisted of a name, one craft skill, 1 character/physical flaw & strength each and two primary abilities (thats all). When I play 4E I never mention "this is a skills challenge". They were young no armour - I didnt see it necessary to make acrobatics and a series of ridiculous checks just so I can wait for that "1". Basic mundane stuff gets hand waved. I can climb on my friends back without making non-sensical die rolls. The point was for them to appear larger - whatever form the four of them took. </p><p> </p><p>Also one of them threw a stone - direct hit at the bears face, they succeeded in the intimidate/nature die roll and the young bear turned and left. </p><p>The campaign was more narrative, wounds were based on actual description and attack rolls were assessed on difficulty taking all factors into account. And I was not a lenient DM, as you might believe from the above example; By the end of the adventure one character, heavily wounded, was foolish enough to engage an assassin poisoning their foods which resulted in him being left dead in a pile of his own blood, while two others were poisoned due to the others mistake.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5930152, member: 6688277"] First off the bat, this is not what I was asking about (refer Walking Dads post and then mine) It wasn't about "How would you run it?" It was that the DMG does not provide the necessary tools so every DM runs things differently, so I was asking how would you like that encounter to be catered for in the DMG/MM. Secondly, I was running a systems-loose campaign, with few die involved. Their character sheet consisted of a name, one craft skill, 1 character/physical flaw & strength each and two primary abilities (thats all). When I play 4E I never mention "this is a skills challenge". They were young no armour - I didnt see it necessary to make acrobatics and a series of ridiculous checks just so I can wait for that "1". Basic mundane stuff gets hand waved. I can climb on my friends back without making non-sensical die rolls. The point was for them to appear larger - whatever form the four of them took. Also one of them threw a stone - direct hit at the bears face, they succeeded in the intimidate/nature die roll and the young bear turned and left. The campaign was more narrative, wounds were based on actual description and attack rolls were assessed on difficulty taking all factors into account. And I was not a lenient DM, as you might believe from the above example; By the end of the adventure one character, heavily wounded, was foolish enough to engage an assassin poisoning their foods which resulted in him being left dead in a pile of his own blood, while two others were poisoned due to the others mistake. [/QUOTE]
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