Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Playtest: How extensive will it be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tlantl" data-source="post: 5893807" data-attributes="member: 55225"><p>I'm hoping the play test will be ongoing. As each milestone of the game is reached we'd be able to test out the rules for the modules as they are ready and play the characters through the tiers (god I hate that structure element) and be given the chance to break the game. The way I see it, all D&D games fall apart in the upper levels. I'd like the most effort to be spent on this aspect of the game. I kind of hate having to end a campaign because the system fails. </p><p></p><p>It's bad enough that once the players have a certain number of hit dice they become invincible to the ordinary inhabitant of your world, but when it takes over an hour to complete a simple fight or the rewards for victory are meaningless the fun just goes out of it. When 90% or the opponents in the world pose no threat or the casters dominate the game or the more mundane classes feel irrelevant then the system is stretched to thin. This is worse when there are still ten or fifteen levels left to earn.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5893807, member: 55225"] I'm hoping the play test will be ongoing. As each milestone of the game is reached we'd be able to test out the rules for the modules as they are ready and play the characters through the tiers (god I hate that structure element) and be given the chance to break the game. The way I see it, all D&D games fall apart in the upper levels. I'd like the most effort to be spent on this aspect of the game. I kind of hate having to end a campaign because the system fails. It's bad enough that once the players have a certain number of hit dice they become invincible to the ordinary inhabitant of your world, but when it takes over an hour to complete a simple fight or the rewards for victory are meaningless the fun just goes out of it. When 90% or the opponents in the world pose no threat or the casters dominate the game or the more mundane classes feel irrelevant then the system is stretched to thin. This is worse when there are still ten or fifteen levels left to earn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Playtest: How extensive will it be?
Top