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<blockquote data-quote="Reynard" data-source="post: 7474222" data-attributes="member: 467"><p>I think the overall success of the hobby is bolstered by lots of different games with different foci and methodologies. It isn't just because some players like once kind of game and others like a different kind -- sometimes I want a game that plays one way, and other times I want one that plays another. Sometimes a loosey-goosey GM fiat style game (OSR stuff, FATE, whatever) is good, while other times a game that really codifies everything is better for what I want to do or the mood I'm in or whatever. Sometimes I want a game that is zero work for me as GM that really enables improvisation, and other times I want to get elbow deep into the engine and fiddle with the technical aspects. Games that try and do all those things usually end up doing none of them especially well, so it is good to have options. Based on a cursory reading, PF2 falls between PF1 and 5E in complexity and so might hit a sweet sport -- or not. That's what the playtest is for, for me anyway.</p><p></p><p>As an aside, it looks like Fantasy Grounds is giving official support for the playtest, which will make it tons easier for me to really put the system through its paces. Woo hoo!</p></blockquote><p></p>
[QUOTE="Reynard, post: 7474222, member: 467"] I think the overall success of the hobby is bolstered by lots of different games with different foci and methodologies. It isn't just because some players like once kind of game and others like a different kind -- sometimes I want a game that plays one way, and other times I want one that plays another. Sometimes a loosey-goosey GM fiat style game (OSR stuff, FATE, whatever) is good, while other times a game that really codifies everything is better for what I want to do or the mood I'm in or whatever. Sometimes I want a game that is zero work for me as GM that really enables improvisation, and other times I want to get elbow deep into the engine and fiddle with the technical aspects. Games that try and do all those things usually end up doing none of them especially well, so it is good to have options. Based on a cursory reading, PF2 falls between PF1 and 5E in complexity and so might hit a sweet sport -- or not. That's what the playtest is for, for me anyway. As an aside, it looks like Fantasy Grounds is giving official support for the playtest, which will make it tons easier for me to really put the system through its paces. Woo hoo! [/QUOTE]
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