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<blockquote data-quote="RevTurkey" data-source="post: 7476090"><p>Hi all, I’m going to jump in to point out my initial thoughts after looking at the Playtest Rulebook just so I did post some input somewhere...</p><p></p><p>I think clearing up the action economy system and attacks systems etc is a good move. </p><p></p><p>I think the +1 per level seems like a real rollercoaster ride to superhero status and weird effects that don’t have basis in any sort of pseudo realistic simulation.</p><p></p><p>I think Goblin as a race is not for me. Half-Orc was never a favourite of mine either. I like my races more distinct from the types of creature the game presents as antagonists. Also...Goblin’s with good Charisma? Why? Because they are little? Weird.</p><p></p><p>Alchemist as a class is not for me really either.</p><p></p><p>I never liked how other classes (Cleric I am looking at you) got to wield Magic-User spells like Fireball through Domains..this hasn’t changed but I wish it had.</p><p></p><p>At first glance..some of the spells seems pretty weak compared to the editions of old. I have the same problem with PF1.</p><p></p><p>So many feats...Like 20 or so feats to keep track of over a characters career...too much for me, I never liked feats in the first place...I find they tell players what they cannot do (because they don’t have a feat) rather than inspire creativity.</p><p></p><p>Anyway...I could go on...but not much point...Paizo haven’t shown me a game that I want to play. If they had streamlined and created a less cumbersome version of D&D and backed that up with their adventures I’d be more interested. </p><p></p><p>I’ll keep an eye on what they eventually bring out and I wish them well but they haven’t captured my imagination sadly.</p></blockquote><p></p>
[QUOTE="RevTurkey, post: 7476090"] Hi all, I’m going to jump in to point out my initial thoughts after looking at the Playtest Rulebook just so I did post some input somewhere... I think clearing up the action economy system and attacks systems etc is a good move. I think the +1 per level seems like a real rollercoaster ride to superhero status and weird effects that don’t have basis in any sort of pseudo realistic simulation. I think Goblin as a race is not for me. Half-Orc was never a favourite of mine either. I like my races more distinct from the types of creature the game presents as antagonists. Also...Goblin’s with good Charisma? Why? Because they are little? Weird. Alchemist as a class is not for me really either. I never liked how other classes (Cleric I am looking at you) got to wield Magic-User spells like Fireball through Domains..this hasn’t changed but I wish it had. At first glance..some of the spells seems pretty weak compared to the editions of old. I have the same problem with PF1. So many feats...Like 20 or so feats to keep track of over a characters career...too much for me, I never liked feats in the first place...I find they tell players what they cannot do (because they don’t have a feat) rather than inspire creativity. Anyway...I could go on...but not much point...Paizo haven’t shown me a game that I want to play. If they had streamlined and created a less cumbersome version of D&D and backed that up with their adventures I’d be more interested. I’ll keep an eye on what they eventually bring out and I wish them well but they haven’t captured my imagination sadly. [/QUOTE]
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