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<blockquote data-quote="TwoSix" data-source="post: 7477141" data-attributes="member: 205"><p>Thanks! </p><p></p><p>It seems obvious to me that the biggest broad issue raised by the community is that the current setup seems overly siloed, which constraints the build versatility which many PF players prize. Opening up a broader pool of options by relaxing level constraints seems the best way to combat that.</p><p></p><p>I also might move away from the "everything has a number" presentation by grouping class abilities under the Trained, Expert, Master, Legendary system, and tying access to those groupings to class levels or multiclass feats. So a Fighter 10 is a "master fighter" and can now select master fighter class abilities, as an example. Not sure about that idea, might be overly awkward, but I think the T,E,M,L system is one of the best parts of PF2 and should be leaned into even more.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7477141, member: 205"] Thanks! It seems obvious to me that the biggest broad issue raised by the community is that the current setup seems overly siloed, which constraints the build versatility which many PF players prize. Opening up a broader pool of options by relaxing level constraints seems the best way to combat that. I also might move away from the "everything has a number" presentation by grouping class abilities under the Trained, Expert, Master, Legendary system, and tying access to those groupings to class levels or multiclass feats. So a Fighter 10 is a "master fighter" and can now select master fighter class abilities, as an example. Not sure about that idea, might be overly awkward, but I think the T,E,M,L system is one of the best parts of PF2 and should be leaned into even more. [/QUOTE]
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