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<blockquote data-quote="the Jester" data-source="post: 5925250" data-attributes="member: 1210"><p>The problem with Keep on the Shadowfell is that it is just an excuse for a series of encounters.</p><p></p><p>Witness the "archaeology site" encounter: The bad guys are digging up something that the BBEG need, yet the encounter basically handwaves what they are digging for and why. Is there any sort of consequence if they succeed? No. Do the pcs gain anything against Kalarel if they defeat the bad guys? No.</p><p></p><p>Witness the skill challenge with Sir Whatsit- absolutely the worst skill challenge evar, and (IMHO) one of the things that gave the skill challenge mechanic such a bad name. "Show me you have a high Arcana skill!" indeed. Roll eyes.</p><p></p><p>The Caves of Chaos are, IMHO, awesome. Yes, they are plot-thin; that's what makes a good sandbox. Saying, "This encounter is plot-important!!1!!elevenz!" and then having it be meaningless to the plot is neither good sandboxing nor good story-gaming.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5925250, member: 1210"] The problem with Keep on the Shadowfell is that it is just an excuse for a series of encounters. Witness the "archaeology site" encounter: The bad guys are digging up something that the BBEG need, yet the encounter basically handwaves what they are digging for and why. Is there any sort of consequence if they succeed? No. Do the pcs gain anything against Kalarel if they defeat the bad guys? No. Witness the skill challenge with Sir Whatsit- absolutely the worst skill challenge evar, and (IMHO) one of the things that gave the skill challenge mechanic such a bad name. "Show me you have a high Arcana skill!" indeed. Roll eyes. The Caves of Chaos are, IMHO, awesome. Yes, they are plot-thin; that's what makes a good sandbox. Saying, "This encounter is plot-important!!1!!elevenz!" and then having it be meaningless to the plot is neither good sandboxing nor good story-gaming. [/QUOTE]
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