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The poor illusionist...
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<blockquote data-quote="Vrecknidj" data-source="post: 1584691" data-attributes="member: 7301"><p>There are potentially other ways around thinks like Spellcraft, epic-level Spot checks, and even true seeing. First, there are the obvious points others have made (like don't be there to begin with, have access to other spells, use invisibility, etc.) that will thwart one or another of these limitations.</p><p></p><p>As far as the Spellcraft check goes, there's little in the core rules that helps out here, other than making it hard for the other person to see what the illusionist is doing. I suppose some allies, cover, or concealment would do the trick. But, there are other ways too. A canny player could whip up a feat and present it to the DM--it's always worth a try. And, if the illusionist is a wizard (and not a sorcerer who happens to take mostly illusion spells), then the illusionist could work on some spells that, when the are in effect, hamper someone else's ability to use Spellcraft against them (there are spells that thwart alignment-detecting spells, I don't see why there couldn't be spells that prevented Spellcraft from working so well).</p><p></p><p>As to the epic-level Spot check . . . . If the person making the Spot check is 21+ level, the the illusionist should be too. By that level, the same things that worked in the previous paragraph should be working here. A spell that imposes a -40 to the Spot checks of others sounds kinda epic-ish. I don't see why an illusionist of 21+ level couldn't create a vest or something that makes Spot checks against him much less effective.</p><p></p><p>True Seeing is still just a spell. If you're an illusionist you've got to be ready for your enemies to have access to this. Dispel magic of the right strength could do the trick. Having a beholder for an ally is probably too much to ask, but that would work. Having an anti-magic field spell on a familiar that happens to be within 10' of your enemy with true seeing seems possible.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1584691, member: 7301"] There are potentially other ways around thinks like Spellcraft, epic-level Spot checks, and even true seeing. First, there are the obvious points others have made (like don't be there to begin with, have access to other spells, use invisibility, etc.) that will thwart one or another of these limitations. As far as the Spellcraft check goes, there's little in the core rules that helps out here, other than making it hard for the other person to see what the illusionist is doing. I suppose some allies, cover, or concealment would do the trick. But, there are other ways too. A canny player could whip up a feat and present it to the DM--it's always worth a try. And, if the illusionist is a wizard (and not a sorcerer who happens to take mostly illusion spells), then the illusionist could work on some spells that, when the are in effect, hamper someone else's ability to use Spellcraft against them (there are spells that thwart alignment-detecting spells, I don't see why there couldn't be spells that prevented Spellcraft from working so well). As to the epic-level Spot check . . . . If the person making the Spot check is 21+ level, the the illusionist should be too. By that level, the same things that worked in the previous paragraph should be working here. A spell that imposes a -40 to the Spot checks of others sounds kinda epic-ish. I don't see why an illusionist of 21+ level couldn't create a vest or something that makes Spot checks against him much less effective. True Seeing is still just a spell. If you're an illusionist you've got to be ready for your enemies to have access to this. Dispel magic of the right strength could do the trick. Having a beholder for an ally is probably too much to ask, but that would work. Having an anti-magic field spell on a familiar that happens to be within 10' of your enemy with true seeing seems possible. Dave [/QUOTE]
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