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The poor illusionist...
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<blockquote data-quote="BASHMAN" data-source="post: 1585200" data-attributes="member: 8277"><p><strong>My Houserule for Illusions</strong></p><p></p><p>here is my houserule for dealing with illusions:</p><p></p><p>If you say you disbelieve, it uses your action, you get a bonus to save vs. will (if it is an illusion). But if you disbelieve, and it is not an illusion, it uses your action, and you get NO SAVE against whatever it was. </p><p></p><p>Makes people a lot less likely to attempt disbelief. </p><p></p><p>Also, for Spellcraft, think, DMs, Think! There are certain rolls that the Players should not get to roll-- like hear noise. They should not know what their dice roll was when you tell them what they hear-- otherwise they just won't believe you if they know they rolled low. Same with Spellcraft. You should roll it-- don't let them see it. Just ask, What is your spellcraft bonus? after rolling the dice. If it is an illusion, unless they roll a natural 20, tell them it is a spell that is similar to the illusion. So if the person casts an illusion of a dragon to attack the PCs, tell the person that they cast one of the "summon monster" spells-- don't say it is an illusion.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 1585200, member: 8277"] [b]My Houserule for Illusions[/b] here is my houserule for dealing with illusions: If you say you disbelieve, it uses your action, you get a bonus to save vs. will (if it is an illusion). But if you disbelieve, and it is not an illusion, it uses your action, and you get NO SAVE against whatever it was. Makes people a lot less likely to attempt disbelief. Also, for Spellcraft, think, DMs, Think! There are certain rolls that the Players should not get to roll-- like hear noise. They should not know what their dice roll was when you tell them what they hear-- otherwise they just won't believe you if they know they rolled low. Same with Spellcraft. You should roll it-- don't let them see it. Just ask, What is your spellcraft bonus? after rolling the dice. If it is an illusion, unless they roll a natural 20, tell them it is a spell that is similar to the illusion. So if the person casts an illusion of a dragon to attack the PCs, tell the person that they cast one of the "summon monster" spells-- don't say it is an illusion. [/QUOTE]
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