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The poor illusionist...
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<blockquote data-quote="JoeBlank" data-source="post: 1591348" data-attributes="member: 1806"><p>Several of you have suggested ways to conceal spellcasting, through house rules or varied uses of skills. My 3.5 gnome sorcerer uses this feat, from the Netbook of Feats:</p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Subtle Spell</strong></span><span style="font-family: 'Times New Roman'"> [Metamagic]</span></p><p><span style="font-family: 'Times New Roman'">Source: Netbook of Feats</span></p><p><span style="font-family: 'Times New Roman'">You know how to disguise the use of material, verbal, and somatic components; thus making your spell casting difficult to recognize.</span></p><p><span style="font-family: 'Times New Roman'">Prerequisite: Spellcraft</span></p><p><span style="font-family: 'Times New Roman'">Benefit: When you cast a subtle spell those who could observe you must make a Spot check opposed by your Spellcraft check to identify that you are casting a spell. A subtle spell uses up a spell slot one level higher than the spell's actual level.</span></p><p><span style="font-family: 'Times New Roman'">Normal: Without this feat spell casting is automatically recognized as spell casting.</span></p><p><span style="font-family: 'Times New Roman'">Notes: Casting a subtle spell still draws an attack of opportunity. If the person taking the attack of opportunity fails the opposed Spot check they still get the attack of opportunity but do not know why you let your guard down.</span></p><p> </p><p>Now, this feat is designed so he can cast enchantments and such in a social situation, without anyone realizing he is casting a spell. I think it could be modified slightly to only make spellcasting difficult to identify, say spellcaster's Spellcraft roll v. others' Spot checks to even have a chance to use Spellcraft to identify the spell, and it becomes a +0 metamagic feat, rather than a +1. </p><p> </p><p>This would be useful, as most spellcasters will not have good spot checks, and the cost of one feat seems fair to have an extra chance to keep your illusions from being recognized.</p><p> </p><p>Heck, the feat is a little weak for high-combat games. I would even consider letting the same feat have both alternatives, at the cost of only one feat slot. Would that be too much?</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 1591348, member: 1806"] Several of you have suggested ways to conceal spellcasting, through house rules or varied uses of skills. My 3.5 gnome sorcerer uses this feat, from the Netbook of Feats: [font=Times New Roman][b]Subtle Spell[/b][/font][font=Times New Roman] [Metamagic] Source: Netbook of Feats You know how to disguise the use of material, verbal, and somatic components; thus making your spell casting difficult to recognize. Prerequisite: Spellcraft Benefit: When you cast a subtle spell those who could observe you must make a Spot check opposed by your Spellcraft check to identify that you are casting a spell. A subtle spell uses up a spell slot one level higher than the spell's actual level. Normal: Without this feat spell casting is automatically recognized as spell casting. Notes: Casting a subtle spell still draws an attack of opportunity. If the person taking the attack of opportunity fails the opposed Spot check they still get the attack of opportunity but do not know why you let your guard down.[/font] Now, this feat is designed so he can cast enchantments and such in a social situation, without anyone realizing he is casting a spell. I think it could be modified slightly to only make spellcasting difficult to identify, say spellcaster's Spellcraft roll v. others' Spot checks to even have a chance to use Spellcraft to identify the spell, and it becomes a +0 metamagic feat, rather than a +1. This would be useful, as most spellcasters will not have good spot checks, and the cost of one feat seems fair to have an extra chance to keep your illusions from being recognized. Heck, the feat is a little weak for high-combat games. I would even consider letting the same feat have both alternatives, at the cost of only one feat slot. Would that be too much? [/QUOTE]
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