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General Tabletop Discussion
*Dungeons & Dragons
The popularity of horror adventures/settings for 5e
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<blockquote data-quote="Rystefn" data-source="post: 9250263" data-attributes="member: 7043460"><p>So why would the PCs, intelligent creatures, knowing that they are a band of heavily armed and armored people, eyeballing the same 1v5 odds run in terror? I know you really want to have it both ways here, but it doesn't really fly. Either one side seems to have an significant advantage to the mind of an intelligent creature that finds itself in this situation, and therefore should feel confident enough to attack, or neither side has the obvious upper hand to the intelligent observer, and therefore the PCs have no reason to flee instead of at least making the attempt.</p><p></p><p>Also, tangential to the specific example, but relevant to the overall topic: Five 5th level 5e PCs, depending on party makeup and specific builds, have a decent chance of actually winning against the vamp and forcing it to flee if they've got ready access to radiant damage. Yes, it's a dangerous monster, but you might be surprised at how much of those 144 hit points can vanish in a turn if it's up against a party that's actually set up for vampire hunting.</p></blockquote><p></p>
[QUOTE="Rystefn, post: 9250263, member: 7043460"] So why would the PCs, intelligent creatures, knowing that they are a band of heavily armed and armored people, eyeballing the same 1v5 odds run in terror? I know you really want to have it both ways here, but it doesn't really fly. Either one side seems to have an significant advantage to the mind of an intelligent creature that finds itself in this situation, and therefore should feel confident enough to attack, or neither side has the obvious upper hand to the intelligent observer, and therefore the PCs have no reason to flee instead of at least making the attempt. Also, tangential to the specific example, but relevant to the overall topic: Five 5th level 5e PCs, depending on party makeup and specific builds, have a decent chance of actually winning against the vamp and forcing it to flee if they've got ready access to radiant damage. Yes, it's a dangerous monster, but you might be surprised at how much of those 144 hit points can vanish in a turn if it's up against a party that's actually set up for vampire hunting. [/QUOTE]
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