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<blockquote data-quote="Joshua Randall" data-source="post: 2422538" data-attributes="member: 7737"><p><strong>Berethani (male human Sor1)</strong></p><p></p><p><strong>Berethani</strong></p><p>Male human sorcerer 1</p><p>NG Medium humanoid</p><p><strong>Init</strong> +2; <strong>Senses</strong> Listen -1, Spot -1</p><p>......................[Listen +1, Spot +1 while familiar is within arm's reach]</p><p><strong>Languages</strong> Celestial, Common</p><p>-----</p><p><strong>AC</strong> 12, touch 12, flat-footed 10</p><p>....[16 with <em>mage armor</em>]</p><p><strong>hp</strong> 5 (1 HD)</p><p><strong>Fort</strong> +1, <strong>Ref</strong> +2, <strong>Will</strong> +1</p><p>-----</p><p><strong>Spd</strong> 30 ft.</p><p><strong>Melee</strong> longspear +0 (1d8/x3), 10' reach</p><p><strong>Ranged</strong> light crossbow +2 (1d8)</p><p><strong>Base Atk</strong> +0, <strong>Grp</strong> +0</p><p><strong>Combat Gear</strong> [nothing of note]</p><p><strong>Spells Known</strong> (CL 1st; +2 ranged touch):</p><p>1st—<span style="color: red"><em>grease</em> (DC 14)</span>, <em>mage armor</em>, <em>summon monster i</em></p><p>0—<em>acid splash</em>, <em>detect magic</em>, <em>mage hand</em>, <em>read magic</em></p><p>-----</p><p><strong>Str</strong> 10, <strong>Dex</strong> 14, <strong>Con</strong> 13, <strong>Int</strong> 12, <strong>Wis</strong> 8, <strong>Cha</strong> 15</p><p><strong>SQ</strong> summon familiar (raven)</p><p><strong>Feats</strong> Alertness (if familiar is in arm's reach), Augment Summoning, Spell Focus (conjuration)</p><p><strong>Skills</strong> Bluff +6, Concentration +5, Knowledge (arcana) +5, Spellcraft +7</p><p><strong>Possessions</strong> traveler's outfit, spell component pouch, bedroll, 50 crossbow bolts, dagger, beltpouch (flint & steel, 2 torches, ink, inkpen, 5 sheets parchment), 40 gp</p><p> </p><p><strong>Physical Description</strong>: 6'0", 185 #. Reddish-brown hair, hazel eyes, fair skin that sunburns easily. Favors his left shoulder slightly, preferring not to carry heavy loads on that side. (This shouldn't have any mechanical effect; just flavor.)</p><p><strong>Personality</strong>: Berethani would like to be a hero, but deep down, he is terrified of physical confrontation. Thus, he's decided to rely upon the wonders of magic (which fascinates him) instead. Berethani is somewhat naive, treating this experience as a game and not quite realizing the deadly seriousness of the situation. He's curious about his companions, his surroundings, the creatures of this new world, etc. ad infinitum. Can be quite talkative, especially when nervous.</p><p><strong>Tactics</strong>: Berethani brings up <em>mage armor</em> as soon as he thinks there will be trouble. He tries to hang back away from any fighting, waiting for the optimal time and place to put his summoned monsters (typically celestial dogs or badgers, Augmented via the feat). Otherwise, he relies on his crossbow. If an enemy gets close, Berethani switches to his longspear and attempts to use its 10' reach to keep them at bay.</p><p></p><p></p><p>[SBLOCK]These summonees have already been augmented (+4 Str, +4 Con) per Berethani's Augment Summoning feat.</p><p></p><p><strong>Summoned Celestial Riding Dog</strong>.....CR 1</p><p>LG Medium magical beast (augmented)</p><p><strong>Init</strong>+2; <strong>Senses</strong> Listen +5, Spot +5, low-light vision, darkvision 60', scent</p><p>-----</p><p><strong>AC</strong> 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p><strong>Resistances</strong> acid 5, cold 5, electricity 5</p><p><strong>hp</strong> <span style="color: red">17</span> (2 HD)</p><p><strong>Fort</strong> <span style="color: red">+7</span>, <strong>Ref</strong> +5, <strong>Will</strong> +1; <strong>SR</strong> 7</p><p>-----</p><p><strong>Spd</strong> 40 ft.</p><p><strong>Melee</strong> bite +<span style="color: red">5</span> (1d6+<span style="color: red">5</span>)</p><p><strong>Base Atk</strong> +1, <strong>Grp</strong> <span style="color: red">+5</span></p><p><strong>SA</strong> smite evil 1/day (+2 damage), trip</p><p>-----</p><p><strong>Str</strong> <span style="color: red">19</span>, <strong>Dex</strong> 15, <strong>Con</strong> <span style="color: red">19</span>, <strong>Int</strong> 2, <strong>Wis</strong> 12, <strong>Cha</strong> 6</p><p><strong>Feats:</strong> Alertness, Track</p><p><strong>Skills:</strong> Jump +8, Swim +3, Survival +1 (+5 when tracking by scent)</p><p>-----</p><p><strong>Trip(Ex):</strong> If trained for war, a dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog. </p><p></p><p><strong>Summoned Celestial Badger</strong>.....CR 1/2</p><p>CG Small magical beast (augmented)</p><p><strong>Init</strong>+2; <strong>Senses</strong> Listen +3, Spot +3, low-light vision, darkvision 60', scent</p><p>-----</p><p><strong>AC</strong> 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12</p><p><strong>Resistances</strong> acid 5, cold 5, electricity 5</p><p><strong>hp</strong> <span style="color: red">8</span> (1 HD)</p><p><strong>Fort</strong> <span style="color: red">+6</span>, <strong>Ref</strong> +5, <strong>Will</strong> +1; <strong>SR</strong> 6</p><p>-----</p><p><strong>Spd</strong> 30 ft., burrow 10 ft.</p><p><strong>Melee</strong> claw +4 (1d2<span style="color: red">+1</span>)</p><p><strong>Full Atk</strong> 2 claws +4 melee (1d2+1) and bite -1 melee (1d3+1)</p><p><strong>Base Atk</strong> +0, <strong>Grp</strong> <span style="color: red">-3</span></p><p><strong>SA</strong> smite evil 1/day (+1 damage), rage</p><p>-----</p><p><strong>Str</strong> <span style="color: red">12</span>, <strong>Dex</strong> 17, <strong>Con</strong> <span style="color: red">19</span>, <strong>Int</strong> 2, <strong>Wis</strong> 12, <strong>Cha</strong> 6</p><p><strong>Feats:</strong> Track, Weapon Finesse</p><p><strong>Skills:</strong> Escape Artist +7, Survival +1 (+5 when tracking by scent)</p><p>-----</p><p><strong>Rage(Ex):</strong> A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2422538, member: 7737"] [b]Berethani (male human Sor1)[/b] [b]Berethani[/b] Male human sorcerer 1 NG Medium humanoid [b]Init[/b] +2; [b]Senses[/b] Listen -1, Spot -1 ......................[Listen +1, Spot +1 while familiar is within arm's reach] [b]Languages[/b] Celestial, Common ----- [b]AC[/b] 12, touch 12, flat-footed 10 ....[16 with [i]mage armor[/i]] [b]hp[/b] 5 (1 HD) [b]Fort[/b] +1, [b]Ref[/b] +2, [b]Will[/b] +1 ----- [b]Spd[/b] 30 ft. [b]Melee[/b] longspear +0 (1d8/x3), 10' reach [b]Ranged[/b] light crossbow +2 (1d8) [b]Base Atk[/b] +0, [b]Grp[/b] +0 [b]Combat Gear[/b] [nothing of note] [b]Spells Known[/b] (CL 1st; +2 ranged touch): 1st—[color=red][i]grease[/i] (DC 14)[/color], [i]mage armor[/i], [i]summon monster i[/i] 0—[i]acid splash[/i], [i]detect magic[/i], [i]mage hand[/i], [i]read magic[/i] ----- [b]Str[/b] 10, [b]Dex[/b] 14, [b]Con[/b] 13, [b]Int[/b] 12, [b]Wis[/b] 8, [b]Cha[/b] 15 [b]SQ[/b] summon familiar (raven) [b]Feats[/b] Alertness (if familiar is in arm's reach), Augment Summoning, Spell Focus (conjuration) [b]Skills[/b] Bluff +6, Concentration +5, Knowledge (arcana) +5, Spellcraft +7 [b]Possessions[/b] traveler's outfit, spell component pouch, bedroll, 50 crossbow bolts, dagger, beltpouch (flint & steel, 2 torches, ink, inkpen, 5 sheets parchment), 40 gp [b]Physical Description[/b]: 6'0", 185 #. Reddish-brown hair, hazel eyes, fair skin that sunburns easily. Favors his left shoulder slightly, preferring not to carry heavy loads on that side. (This shouldn't have any mechanical effect; just flavor.) [b]Personality[/b]: Berethani would like to be a hero, but deep down, he is terrified of physical confrontation. Thus, he's decided to rely upon the wonders of magic (which fascinates him) instead. Berethani is somewhat naive, treating this experience as a game and not quite realizing the deadly seriousness of the situation. He's curious about his companions, his surroundings, the creatures of this new world, etc. ad infinitum. Can be quite talkative, especially when nervous. [b]Tactics[/b]: Berethani brings up [i]mage armor[/i] as soon as he thinks there will be trouble. He tries to hang back away from any fighting, waiting for the optimal time and place to put his summoned monsters (typically celestial dogs or badgers, Augmented via the feat). Otherwise, he relies on his crossbow. If an enemy gets close, Berethani switches to his longspear and attempts to use its 10' reach to keep them at bay. [SBLOCK]These summonees have already been augmented (+4 Str, +4 Con) per Berethani's Augment Summoning feat. [b]Summoned Celestial Riding Dog[/b].....CR 1 LG Medium magical beast (augmented) [b]Init[/b]+2; [b]Senses[/b] Listen +5, Spot +5, low-light vision, darkvision 60', scent ----- [b]AC[/b] 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 [b]Resistances[/b] acid 5, cold 5, electricity 5 [b]hp[/b] [color=red]17[/color] (2 HD) [b]Fort[/b] [color=red]+7[/color], [b]Ref[/b] +5, [b]Will[/b] +1; [b]SR[/b] 7 ----- [b]Spd[/b] 40 ft. [b]Melee[/b] bite +[color=red]5[/color] (1d6+[color=red]5[/color]) [b]Base Atk[/b] +1, [b]Grp[/b] [color=red]+5[/color] [b]SA[/b] smite evil 1/day (+2 damage), trip ----- [B]Str[/B] [color=red]19[/color], [B]Dex[/B] 15, [B]Con[/B] [color=red]19[/color], [B]Int[/B] 2, [B]Wis[/B] 12, [B]Cha[/B] 6 [b]Feats:[/b] Alertness, Track [b]Skills:[/b] Jump +8, Swim +3, Survival +1 (+5 when tracking by scent) ----- [b]Trip(Ex):[/b] If trained for war, a dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog. [b]Summoned Celestial Badger[/b].....CR 1/2 CG Small magical beast (augmented) [b]Init[/b]+2; [b]Senses[/b] Listen +3, Spot +3, low-light vision, darkvision 60', scent ----- [b]AC[/b] 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 [b]Resistances[/b] acid 5, cold 5, electricity 5 [b]hp[/b] [color=red]8[/color] (1 HD) [b]Fort[/b] [color=red]+6[/color], [b]Ref[/b] +5, [b]Will[/b] +1; [b]SR[/b] 6 ----- [b]Spd[/b] 30 ft., burrow 10 ft. [b]Melee[/b] claw +4 (1d2[color=red]+1[/color]) [b]Full Atk[/b] 2 claws +4 melee (1d2+1) and bite -1 melee (1d3+1) [b]Base Atk[/b] +0, [b]Grp[/b] [color=red]-3[/color] [b]SA[/b] smite evil 1/day (+1 damage), rage ----- [B]Str[/B] [color=red]12[/color], [B]Dex[/B] 17, [B]Con[/B] [color=red]19[/color], [B]Int[/B] 2, [B]Wis[/B] 12, [B]Cha[/B] 6 [b]Feats:[/b] Track, Weapon Finesse [b]Skills:[/b] Escape Artist +7, Survival +1 (+5 when tracking by scent) ----- [b]Rage(Ex):[/b] A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.[/SBLOCK] [/QUOTE]
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