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The Portal-Worlds in Queen of the DemonWeb Pits
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<blockquote data-quote="SHARK" data-source="post: 123275" data-attributes="member: 1131"><p>Greetings!</p><p></p><p> The Portal-Worlds of The Demonweb</p><p>____________________________________________________</p><p></p><p></p><p></p><p>The Kingdom of Caer Sidi</p><p></p><p>Duke Aelfric:</p><p></p><p>Classes: Aristocrat 2/Fighter 6/Wizard 12</p><p>HP: 144</p><p>Skill Points: 172</p><p></p><p>STR: 23</p><p>DEX: 23</p><p>CON: 16</p><p>INT: 18</p><p>WIS: 14</p><p>CHA: 18</p><p></p><p>Equipment:</p><p></p><p>+4 Mithril chain shirt</p><p>Torc of Mage Armor</p><p>+4 Large Mithril Shield</p><p>Ring of Regeneration</p><p>Longsword, +3, Frostblade</p><p>Wand of Magic Missiles, 88 charges</p><p>Cloak of Elvenkind</p><p>Boots of Elvenkind</p><p>Wand of Fire, 58 charges</p><p>Potion of Cure Critical Wounds, (4)</p><p>Potion of Invisibility, (2)</p><p>Potion of Haste, (2)</p><p></p><p>Alignment: Neutral Evil</p><p>Move: 30’ ft.</p><p></p><p>Meriven</p><p></p><p>Classes: Aristocrat 2/Wizard 6/Rogue 12</p><p>HP: 116</p><p>Skill Points: 209 </p><p></p><p>STR: 15 </p><p>DEX: 23</p><p>CON: 14</p><p>INT: 16</p><p>WIS: 14</p><p>CHA: 23</p><p></p><p>Equipment:</p><p></p><p>+4 Mithril Chain Shirt. (Speed, Silence, Shadow)</p><p>Ring of Invisibility</p><p>Ring of Mind Shielding</p><p>Cloak of Elvenkind</p><p>Boots of Elvenkind</p><p>Gauntlets of Swimming & Climbing</p><p>+3 Shortsword</p><p>+2 Dagger</p><p>Dust of Appearance, (4 doses)</p><p>Potion of Cure Critical Wounds, (4)</p><p>Potion of Spider Climbing, (2)</p><p>Potion of Haste, (2)</p><p></p><p>Alignment: Neutral Evil</p><p>Move: 30’ ft.</p><p></p><p>80 Elven Knights;</p><p>Aristocrat 2/Fighter 6</p><p></p><p>The dark forest is swallowed in mist, and strange sounds can be heard from the depths. Shadows seem to form and move on their own. The malevolent sky leeches out all hope, as cold winds blow through the branches. There, a gorgeous white Unicorn gallops through the meadow, vanishing in the shadows. To the East, a shimmering stream rushes along. </p><p></p><p>The great castle gleams in the twilight, with beautiful windows of crystal staring into the light. The gates are tall, and strong, as the towers, bristling with armament, guard the approaches. The narrow road winds up the hillside to the great fortress. Forlorn trees line the sides, and there, at a ford by the stream, lies several humans, recently crucified. </p><p></p><p>In the distance, long lines of Dwarven slaves march from looming mountains, toiloing away under the stern gaze of their Elven masters. Upon a nearby hillside, more slaves, dwarves, kobolds, and others, are working on raising a series of great fortifications, overlooking a dark, shimmering lake. Overhead, flocks of ravens flit about, from the tall trees.</p><p></p><p>Patrols of heavily armoured elven knights ride about, protecting the frontier. From some dell or meadow, the sounds of bagpipes playing mournfully echo across the valley.</p><p></p><p>These are some notes that I have made in integrating the Queen of the Demonweb module into my campaign.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 123275, member: 1131"] Greetings! The Portal-Worlds of The Demonweb ____________________________________________________ The Kingdom of Caer Sidi Duke Aelfric: Classes: Aristocrat 2/Fighter 6/Wizard 12 HP: 144 Skill Points: 172 STR: 23 DEX: 23 CON: 16 INT: 18 WIS: 14 CHA: 18 Equipment: +4 Mithril chain shirt Torc of Mage Armor +4 Large Mithril Shield Ring of Regeneration Longsword, +3, Frostblade Wand of Magic Missiles, 88 charges Cloak of Elvenkind Boots of Elvenkind Wand of Fire, 58 charges Potion of Cure Critical Wounds, (4) Potion of Invisibility, (2) Potion of Haste, (2) Alignment: Neutral Evil Move: 30’ ft. Meriven Classes: Aristocrat 2/Wizard 6/Rogue 12 HP: 116 Skill Points: 209 STR: 15 DEX: 23 CON: 14 INT: 16 WIS: 14 CHA: 23 Equipment: +4 Mithril Chain Shirt. (Speed, Silence, Shadow) Ring of Invisibility Ring of Mind Shielding Cloak of Elvenkind Boots of Elvenkind Gauntlets of Swimming & Climbing +3 Shortsword +2 Dagger Dust of Appearance, (4 doses) Potion of Cure Critical Wounds, (4) Potion of Spider Climbing, (2) Potion of Haste, (2) Alignment: Neutral Evil Move: 30’ ft. 80 Elven Knights; Aristocrat 2/Fighter 6 The dark forest is swallowed in mist, and strange sounds can be heard from the depths. Shadows seem to form and move on their own. The malevolent sky leeches out all hope, as cold winds blow through the branches. There, a gorgeous white Unicorn gallops through the meadow, vanishing in the shadows. To the East, a shimmering stream rushes along. The great castle gleams in the twilight, with beautiful windows of crystal staring into the light. The gates are tall, and strong, as the towers, bristling with armament, guard the approaches. The narrow road winds up the hillside to the great fortress. Forlorn trees line the sides, and there, at a ford by the stream, lies several humans, recently crucified. In the distance, long lines of Dwarven slaves march from looming mountains, toiloing away under the stern gaze of their Elven masters. Upon a nearby hillside, more slaves, dwarves, kobolds, and others, are working on raising a series of great fortifications, overlooking a dark, shimmering lake. Overhead, flocks of ravens flit about, from the tall trees. Patrols of heavily armoured elven knights ride about, protecting the frontier. From some dell or meadow, the sounds of bagpipes playing mournfully echo across the valley. These are some notes that I have made in integrating the Queen of the Demonweb module into my campaign. Semper Fidelis, SHARK [/QUOTE]
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