The Portals of Worlds

KrazyHades

First Post
A friend and I both run campaigns with the same group of players (and he plays in my campaign and I play in his). We decided that we really wanted some way to link our two campaign worlds and thew worlds of Greyhawk, Eberron, and Faerun. What we decided on is creating seven Portals of Worlds on the material plane of each universe (universe meaning campaign world as opposed to merely a plane; one universe has many planes). What we came up with is in the attachment. The same gods exist in all of these universes, although at times they go by different names or are unknown by the people of the universe. Lord Ao (for OUR campaign, though of course he may not be in yours) is the multiverse itself, and he embodies all of the universes and planes.

Note: The Words of Creation and the Darkspeech feats shown are NOT our work. They appear in The Book of Exalted Deeds and the Book of Vile Darkness, by James Wyatt, Christopher Perkins, and Darrin Drader (BoED) and Monte Cook (BoVD)respectively.

Please tell me what you think, and give any suggestions or criticisms.

EDIT: WHOOPS, forgot to attach
 

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I like the idea. Perhaps to make it more plausible, the portals could be hidden, secret, and closely guarded. And probably much, much smaller in physical dimension. Entire armies, trade caravans or airship fleets could march through these things in no time at all! Which might be cool I guess, but your 5 settings would sure look different in a hurry, and all your sourcebooks would be rendered obsolete.
 

Well, they require a huge load of knowledge to use correctly, they are all in forbidding and highly dangerous locations, and almost nobody knows of their existence. The few who know about them jealously guard the knowledge, for fear that others, be it other nations, other merchants, or whatever, will be able to take away any advantage given by the portals.

In each material plane there are maybe 50 mortals (not including incredibly knowledgeable beings such as dragons) that know the location of one of the portals. Far fewer have been through, though a person who has gone through once likely goes through many times, such as an evil merchant who deals in captive warforged slaves from eberron or some such. A large portion of a major adventure arc (and 5-10 levels) could by spent by a party just trying to learn about what the portals are and where one is. Chances are, it wouldn't even be the nearest one. Then they have to overcome the challanges to reach it, because, for example, one portal is in the middle of an active volcano, another is at the bottom of a 3 mile deep trench, and a third is on the ocean floor. All 7 are neigh-inaccessible to most people, in ALL the universes.
 

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