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General Tabletop Discussion
*Pathfinder & Starfinder
The Possibility of "Too Fantastic" Fantasy
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<blockquote data-quote="shilsen" data-source="post: 4027291" data-attributes="member: 198"><p>No disagreement here (surprise, surprise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). I'd just add that I wouldn't be at all surprised if you're right that 4e does constantly remind DMs to remember the fantasy part and I can understand why. The fantasy part is mostly the part that the designers are going to be working on and tinkering with, since the more mundane and real world aspects are things that the DMs are surrounded with all the time and can presumably handle on their own. Most DMs can describe a tree and a human being, but would need more information to describe a treant or a dragonborn. </p><p></p><p>Also, I think it's worth remembering that there's a continuum of fantasy ranging from more mundane fantasy (even if it is an oxymoron) to more, well, fantastic fantasy. For example, in my Eberron game, a middle to upper class denizen of Sharn will not be the least bit surprised at seeing a warforged or the lightning rail or an airship, but will freak out when he walks into a house and is greeted by a mindflayer (my PCs have a stuffed one in the foyer - don't ask!). So in the D&D fantasy world, whether it be FR, Eberron, a homebrew, a 4e POL setting or anywhere else, exactly what counts as mundane and everyday is likely to be at least a little different from ours, and even if the baseline is a somewhat fantastic one, that doesn't obviate the presence (and effect) of more drastically fantastic elements.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4027291, member: 198"] No disagreement here (surprise, surprise ;)). I'd just add that I wouldn't be at all surprised if you're right that 4e does constantly remind DMs to remember the fantasy part and I can understand why. The fantasy part is mostly the part that the designers are going to be working on and tinkering with, since the more mundane and real world aspects are things that the DMs are surrounded with all the time and can presumably handle on their own. Most DMs can describe a tree and a human being, but would need more information to describe a treant or a dragonborn. Also, I think it's worth remembering that there's a continuum of fantasy ranging from more mundane fantasy (even if it is an oxymoron) to more, well, fantastic fantasy. For example, in my Eberron game, a middle to upper class denizen of Sharn will not be the least bit surprised at seeing a warforged or the lightning rail or an airship, but will freak out when he walks into a house and is greeted by a mindflayer (my PCs have a stuffed one in the foyer - don't ask!). So in the D&D fantasy world, whether it be FR, Eberron, a homebrew, a 4e POL setting or anywhere else, exactly what counts as mundane and everyday is likely to be at least a little different from ours, and even if the baseline is a somewhat fantastic one, that doesn't obviate the presence (and effect) of more drastically fantastic elements. [/QUOTE]
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*Pathfinder & Starfinder
The Possibility of "Too Fantastic" Fantasy
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