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General Tabletop Discussion
*Pathfinder & Starfinder
The Possibility of "Too Fantastic" Fantasy
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<blockquote data-quote="Hussar" data-source="post: 4027376" data-attributes="member: 22779"><p>The difference is, of course, novels. Best selling novels at that. If R. A. Salvatore hadn't been a blockbuster in the late 80's, do you REALLY think the Realms would be any more viable than Greyhawk? The novels and then later the video games are the reason FR is still around. Greyhawk novels never managed to do very well, so Greyhawk get's the boot and FR gets the loving.</p><p></p><p>No difference than with the other 2e settings. If Planescape: Torment had made the kind of money that Baldur's Gate or Neverwinter did, you can bet your butt that we'd still have Planescape in print.</p><p></p><p></p><p></p><p>I'm not sure if that's really true either though. While you can't directly worldbuild, of course, you can certainly build around it. Look at the various guilds and the level of interaction they have with the players. Building a guild and working it is pretty similar to world building.</p><p></p><p>In any case though, I think you overestimate the importance of world building to most gamers. I'm surprised that you do actually. I remember that monster thread as well and you were pretty adamant about how world building isn't necessary to play D&D. </p><p></p><p>Now, finally, we have an edition where that's actually true. Note, I didn't say you don't need setting. That's stupid. Of course you need setting. However, what I don't have to do anymore is spend hundreds of hours mentally masturbating and creating a world, just to play D&D.</p><p></p><p>If I WANT to do that in 4e, I will be able to. Of that I have zero doubt. It might be slightly more difficult than in 3e, but, honestly, I doubt it will be. We'll see homebrewing in 4e same as any other edition. However, what we will hopefully see is more people being willing to DM because they don't have to world build.</p><p></p><p>Me, personally, that's groovy. I loathe world building. Hate it with a passion. I've used modules, not exclusively, but regularly for every edition. Having discovered "campaign in a box" with the World's Largest Dungeon and now Paizo's Adventure Paths, I will never, ever world build again. </p><p></p><p>I love playing D&D. Always have. But, I have zero interest in world building. Those of you who like it? Great, go ahead. Nothing is stopping you. But, I do not think that the baseline assumption of the game should be, "Here is a game, now, go forth and spend a hundred hours detailing a world before you get to play."</p><p></p><p>No thanks.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4027376, member: 22779"] The difference is, of course, novels. Best selling novels at that. If R. A. Salvatore hadn't been a blockbuster in the late 80's, do you REALLY think the Realms would be any more viable than Greyhawk? The novels and then later the video games are the reason FR is still around. Greyhawk novels never managed to do very well, so Greyhawk get's the boot and FR gets the loving. No difference than with the other 2e settings. If Planescape: Torment had made the kind of money that Baldur's Gate or Neverwinter did, you can bet your butt that we'd still have Planescape in print. I'm not sure if that's really true either though. While you can't directly worldbuild, of course, you can certainly build around it. Look at the various guilds and the level of interaction they have with the players. Building a guild and working it is pretty similar to world building. In any case though, I think you overestimate the importance of world building to most gamers. I'm surprised that you do actually. I remember that monster thread as well and you were pretty adamant about how world building isn't necessary to play D&D. Now, finally, we have an edition where that's actually true. Note, I didn't say you don't need setting. That's stupid. Of course you need setting. However, what I don't have to do anymore is spend hundreds of hours mentally masturbating and creating a world, just to play D&D. If I WANT to do that in 4e, I will be able to. Of that I have zero doubt. It might be slightly more difficult than in 3e, but, honestly, I doubt it will be. We'll see homebrewing in 4e same as any other edition. However, what we will hopefully see is more people being willing to DM because they don't have to world build. Me, personally, that's groovy. I loathe world building. Hate it with a passion. I've used modules, not exclusively, but regularly for every edition. Having discovered "campaign in a box" with the World's Largest Dungeon and now Paizo's Adventure Paths, I will never, ever world build again. I love playing D&D. Always have. But, I have zero interest in world building. Those of you who like it? Great, go ahead. Nothing is stopping you. But, I do not think that the baseline assumption of the game should be, "Here is a game, now, go forth and spend a hundred hours detailing a world before you get to play." No thanks. [/QUOTE]
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