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General Tabletop Discussion
*Pathfinder & Starfinder
The Possibility of "Too Fantastic" Fantasy
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4027537" data-attributes="member: 6533"><p>Ok, I'll grant you the annoyance, but at the same time I think you need to make room for players who really want the change and appreciate the reminders and art work for the core.</p><p></p><p>And Dragonborn really don't seem like a bad choice. The Half-Dragon was the first non-core race I ever saw anyone play in 3.0. In the first 3.0 adventure I ever played no less, and it stuck. In the years I played the game it was the most frequently played non-care race by far, and it was also significant in that people who didn't normally play would ask for it.</p><p></p><p>And the nascent Dragonborn don't stop there either. Arcana Evolved had two draconic humanoid races. They were all over the place in video games. They did all right.</p><p></p><p>Now nearly the same thing could be said of Cat-girls, and I would agree that there is a munchkin factor, but...</p><p></p><p>the munchkin factor also gets brought in regard to Elves and Dwarves. And I think maybe there is something to be said for catering to it.</p><p></p><p>So if you have to have a 'strong' choice for a core PC race I think Dragonborn fit well into the tradition of the game. Maybe not so well as Ogres or something, but I think Dragonborn have the potential to be more interesting. They're at least better than another Half-race. I'm not saying that this makes Dragonborn essential, but I do think it makes them a good choice.</p><p></p><p>Now the Eladrin/Elf split was probably essential that I'll grant them.</p><p></p><p>My point isn't to defend the Dragonborn specifically, but just to point out that I think these specific choices were strategic choices and we deserve to give them a little bit of credit for at least thinking it through that far.</p><p></p><p>And I agree completely that the transparency is key. As much as people have complained about the lack of crunch, I really appreciate that they are being pretty clear about their deliberation and thinking. Sure, it's edited, but I think it's significant that they spend so much effort showing us how ideas get bounced around and changed. Even how ideas get rejected or reworked.</p><p></p><p>The fact that we don't have cat-people and Drow is the first good step.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4027537, member: 6533"] Ok, I'll grant you the annoyance, but at the same time I think you need to make room for players who really want the change and appreciate the reminders and art work for the core. And Dragonborn really don't seem like a bad choice. The Half-Dragon was the first non-core race I ever saw anyone play in 3.0. In the first 3.0 adventure I ever played no less, and it stuck. In the years I played the game it was the most frequently played non-care race by far, and it was also significant in that people who didn't normally play would ask for it. And the nascent Dragonborn don't stop there either. Arcana Evolved had two draconic humanoid races. They were all over the place in video games. They did all right. Now nearly the same thing could be said of Cat-girls, and I would agree that there is a munchkin factor, but... the munchkin factor also gets brought in regard to Elves and Dwarves. And I think maybe there is something to be said for catering to it. So if you have to have a 'strong' choice for a core PC race I think Dragonborn fit well into the tradition of the game. Maybe not so well as Ogres or something, but I think Dragonborn have the potential to be more interesting. They're at least better than another Half-race. I'm not saying that this makes Dragonborn essential, but I do think it makes them a good choice. Now the Eladrin/Elf split was probably essential that I'll grant them. My point isn't to defend the Dragonborn specifically, but just to point out that I think these specific choices were strategic choices and we deserve to give them a little bit of credit for at least thinking it through that far. And I agree completely that the transparency is key. As much as people have complained about the lack of crunch, I really appreciate that they are being pretty clear about their deliberation and thinking. Sure, it's edited, but I think it's significant that they spend so much effort showing us how ideas get bounced around and changed. Even how ideas get rejected or reworked. The fact that we don't have cat-people and Drow is the first good step. [/QUOTE]
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The Possibility of "Too Fantastic" Fantasy
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