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General Tabletop Discussion
*Pathfinder & Starfinder
The Possibility of "Too Fantastic" Fantasy
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<blockquote data-quote="The Little Raven" data-source="post: 4028786" data-attributes="member: 10095"><p>So, you're saying horned devilish-descendants and dragonmen would present something wholly unfamiliar to someone coming into a fantasy game, and that's bad, but presenting a new DM with things like an athach isn't? It's still a core assumption, assumed to be in all worlds just as much as the races are assumed.</p><p></p><p></p><p></p><p>The Realm of the Dead is mythological, which is what the Shadowfell is. The land where the dead wait before moving on to their final reward. You can walk in and attempt to bring people back from that world, just like Orpheus tried to bring Eurydice back from Hades (hint: don't look back).</p><p></p><p></p><p></p><p>And moon/star/high/grey/sun/whatever elf isn't contrived?</p><p></p><p></p><p></p><p>And because they don't want to just yank something from Tolkein, wholesale, like GW did. After the spat over hobbits in OD&D, it's been best to avoid that when you're the most visible member of the industry.</p><p></p><p></p><p></p><p>That's an assumption that people like dragon-stuff simply because it's "OMG OVERPOWEREDLY KEWL," which is frankly insulting.</p><p></p><p></p><p></p><p>Dragons would require their own set of classes and such to replicate to full 1-30 experience of playing a dragon, so while it's a great idea (and one I'm tinkering with), it would have displaced a lot of things in the core books.</p><p></p><p></p><p></p><p>But it always did, because I was always banning gnomes, half-orcs, and half-elves.</p><p></p><p></p><p></p><p>Well, maybe you should avoid core adventures if you feel they'll be too much hassle to modify to your standards? It's no different than having to remove every annoying gnome NPC from a module (which is common, because it seems like every gnome NPC shows up to serve as comic relief).</p><p></p><p></p><p></p><p>Yeah, it's all about personal preference. You may like gnomes and half-orcs... a lot of people don't, as attested to by WotC saying "Feedback has told us that gnomes and half-orcs aren't that popular."</p><p></p><p></p><p></p><p>We've seen nothing that says "ice and acid are coupled together." We've seen references to a wizard tradition that focuses on those two things, but that's not the same thing in the slightest.</p><p></p><p></p><p></p><p>Or, if playing particular settings, not use them entirely. Hell, if I played Birthright, only humans would remain relatively intact, as every other race is completely different from the PHB standard.</p><p></p><p></p><p></p><p>This is no different than any previous edition.</p><p></p><p></p><p></p><p>You don't see it, because you don't seem to think that player-supported popularity is a reason to include things, just your personal ideas on what constitutes "average fantasy."</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4028786, member: 10095"] So, you're saying horned devilish-descendants and dragonmen would present something wholly unfamiliar to someone coming into a fantasy game, and that's bad, but presenting a new DM with things like an athach isn't? It's still a core assumption, assumed to be in all worlds just as much as the races are assumed. The Realm of the Dead is mythological, which is what the Shadowfell is. The land where the dead wait before moving on to their final reward. You can walk in and attempt to bring people back from that world, just like Orpheus tried to bring Eurydice back from Hades (hint: don't look back). And moon/star/high/grey/sun/whatever elf isn't contrived? And because they don't want to just yank something from Tolkein, wholesale, like GW did. After the spat over hobbits in OD&D, it's been best to avoid that when you're the most visible member of the industry. That's an assumption that people like dragon-stuff simply because it's "OMG OVERPOWEREDLY KEWL," which is frankly insulting. Dragons would require their own set of classes and such to replicate to full 1-30 experience of playing a dragon, so while it's a great idea (and one I'm tinkering with), it would have displaced a lot of things in the core books. But it always did, because I was always banning gnomes, half-orcs, and half-elves. Well, maybe you should avoid core adventures if you feel they'll be too much hassle to modify to your standards? It's no different than having to remove every annoying gnome NPC from a module (which is common, because it seems like every gnome NPC shows up to serve as comic relief). Yeah, it's all about personal preference. You may like gnomes and half-orcs... a lot of people don't, as attested to by WotC saying "Feedback has told us that gnomes and half-orcs aren't that popular." We've seen nothing that says "ice and acid are coupled together." We've seen references to a wizard tradition that focuses on those two things, but that's not the same thing in the slightest. Or, if playing particular settings, not use them entirely. Hell, if I played Birthright, only humans would remain relatively intact, as every other race is completely different from the PHB standard. This is no different than any previous edition. You don't see it, because you don't seem to think that player-supported popularity is a reason to include things, just your personal ideas on what constitutes "average fantasy." [/QUOTE]
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