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General Tabletop Discussion
*Pathfinder & Starfinder
The Possibility of "Too Fantastic" Fantasy
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<blockquote data-quote="JohnSnow" data-source="post: 4037580" data-attributes="member: 32164"><p>ruleslawyer, thanks for pulling us back on topic.</p><p></p><p></p><p></p><p>I think there's more to it than that. From my perspective, as a DM, it's relatively easy to think about a setting where the most of the world is mundane and the fantasy exists mostly in the context of "strangeness" or "otherness." That's a world where it's possible to adventure in strange realms, but the fantastic is rare enough that most people either don't think it exists, or that "that sort of thing doesn't happen here."</p><p></p><p>That's pretty much "no-brainer" world-building.</p><p></p><p>What's hard is trying to make the fantastic common enough that ordinary people have experienced it, but don't treat it as "everyday." In the real world, magicians and goblins don't exist, but in most fantasy settings, wizards are common enough that most people haven't just "heard of them," they've probably seen one cast a spell.</p><p></p><p>Over-the-top fantasy is one thing. But making it so that the fantastic is part of the setting without overwhelming it is a LOT harder. I believe the latter is their intent with 4E. They want the fantastic elements to be prevalent, but not overwhelming.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4037580, member: 32164"] ruleslawyer, thanks for pulling us back on topic. I think there's more to it than that. From my perspective, as a DM, it's relatively easy to think about a setting where the most of the world is mundane and the fantasy exists mostly in the context of "strangeness" or "otherness." That's a world where it's possible to adventure in strange realms, but the fantastic is rare enough that most people either don't think it exists, or that "that sort of thing doesn't happen here." That's pretty much "no-brainer" world-building. What's hard is trying to make the fantastic common enough that ordinary people have experienced it, but don't treat it as "everyday." In the real world, magicians and goblins don't exist, but in most fantasy settings, wizards are common enough that most people haven't just "heard of them," they've probably seen one cast a spell. Over-the-top fantasy is one thing. But making it so that the fantastic is part of the setting without overwhelming it is a LOT harder. I believe the latter is their intent with 4E. They want the fantastic elements to be prevalent, but not overwhelming. [/QUOTE]
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The Possibility of "Too Fantastic" Fantasy
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