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General Tabletop Discussion
*Pathfinder & Starfinder
The Possibility of "Too Fantastic" Fantasy
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<blockquote data-quote="sinecure" data-source="post: 4038363" data-attributes="member: 37668"><p>The OP makes a good point about fantasy needing a mundane baseline. It don't think it should be too mundane though. I think of it more like Hobbiton in The Lord of the Rings. Everything else that happens afterwards is so much cooler because you see it through the eyes of Frodo, Sam, Pippin, and Merry. They don't know what Middle Earth has in it or why it's so important, but that's because they are the ones on the adventure. </p><p></p><p>This has the added benefit of what I think Wizards is doing with the points of light thingy. To make beating the bad guys that much more important, the good guys have to be well known. Their homes, their friends, and their families have to be worth saving. That's sort of the point of the LOTR movies, right? If everyone was a kickass hero, then the important things about life would get kind of ignored. I mean, even you guys who hate Anime can admit not every character in them are larger than life heroes. They have lots of different stereotypes. Spirited Away works because the bath house is larger than life like Gygax's dungeons, but world outside is historical Japan.</p><p></p><p>The other point I thought was good was about how magic should have effected a world so it becomes unlike our own. Like in Ptolus or Eberron the magic rules determine the world. I like Halruaa and it seems like the kind of place I would want to visit, but it does seem a bit hard to imagine. My best guess is something like Ptolus, but that very science fantasy for me. It's like a mega civilization from Macross. Not a D&D world. Maybe 4th edition will allow for that kind of play too? One where we pretend we live on city planets and death stars are magically grown creatures if you don't want electricity?</p><p></p><p>These two things are at odds for me, but maybe we need different games for each? I hear Star Wars Saga edition does what it does pretty well.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4038363, member: 37668"] The OP makes a good point about fantasy needing a mundane baseline. It don't think it should be too mundane though. I think of it more like Hobbiton in The Lord of the Rings. Everything else that happens afterwards is so much cooler because you see it through the eyes of Frodo, Sam, Pippin, and Merry. They don't know what Middle Earth has in it or why it's so important, but that's because they are the ones on the adventure. This has the added benefit of what I think Wizards is doing with the points of light thingy. To make beating the bad guys that much more important, the good guys have to be well known. Their homes, their friends, and their families have to be worth saving. That's sort of the point of the LOTR movies, right? If everyone was a kickass hero, then the important things about life would get kind of ignored. I mean, even you guys who hate Anime can admit not every character in them are larger than life heroes. They have lots of different stereotypes. Spirited Away works because the bath house is larger than life like Gygax's dungeons, but world outside is historical Japan. The other point I thought was good was about how magic should have effected a world so it becomes unlike our own. Like in Ptolus or Eberron the magic rules determine the world. I like Halruaa and it seems like the kind of place I would want to visit, but it does seem a bit hard to imagine. My best guess is something like Ptolus, but that very science fantasy for me. It's like a mega civilization from Macross. Not a D&D world. Maybe 4th edition will allow for that kind of play too? One where we pretend we live on city planets and death stars are magically grown creatures if you don't want electricity? These two things are at odds for me, but maybe we need different games for each? I hear Star Wars Saga edition does what it does pretty well. [/QUOTE]
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The Possibility of "Too Fantastic" Fantasy
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