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General Tabletop Discussion
*Dungeons & Dragons
The Potion of Healing
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<blockquote data-quote="Gargoyle" data-source="post: 6339651" data-attributes="member: 529"><p>I have to believe that they chose to set prices for things like <em>potions of healing</em> at 50gp to make it just out of reach of a beginning 1st level party. You wouldn't want everything easily obtainable at 1st level, particularly a magic item, even a low power one. The herbalist able to create one in 10 days has the same effect; you still don't start with a potion unless your DM allows you to delay the adventure for 10 days which seems unlikely. </p><p></p><p>I agree with BryonD about the proliferation of the potions in the starter set. Also, if you think about it, it makes sense that they would place more potions of healing than might be necessary; consumables are a safe choice for not breaking campaigns, and there is every possibility that new players are not going to bring a cleric and that they will make mistakes requiring more emergency healing. Maybe they should learn of their mistakes with a TPK instead, but obviously that's sometimes not very fun, and of course the TPK's are going to happen anyway. Probably with several unused <em>potions of healing</em> written on the back of character sheets, which teaches them something else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6339651, member: 529"] I have to believe that they chose to set prices for things like [I]potions of healing[/I] at 50gp to make it just out of reach of a beginning 1st level party. You wouldn't want everything easily obtainable at 1st level, particularly a magic item, even a low power one. The herbalist able to create one in 10 days has the same effect; you still don't start with a potion unless your DM allows you to delay the adventure for 10 days which seems unlikely. I agree with BryonD about the proliferation of the potions in the starter set. Also, if you think about it, it makes sense that they would place more potions of healing than might be necessary; consumables are a safe choice for not breaking campaigns, and there is every possibility that new players are not going to bring a cleric and that they will make mistakes requiring more emergency healing. Maybe they should learn of their mistakes with a TPK instead, but obviously that's sometimes not very fun, and of course the TPK's are going to happen anyway. Probably with several unused [I]potions of healing[/I] written on the back of character sheets, which teaches them something else. ;) [/QUOTE]
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The Potion of Healing
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