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<blockquote data-quote="Saeviomagy" data-source="post: 4311505" data-attributes="member: 5890"><p>As a rogue, I don't see losing 1 off my dex as being that big a difference. I've lost 1 point of ac, hit and damage on my primary attack form for half of my career.</p><p></p><p>To get that back, I'd need to give up either:</p><p>(str)</p><p>1 point of hit and damage on OAs AND 1 point off athletics (great for ignoring bad terrain and staying mobile) AND access to a number of feats (like hide armor)</p><p></p><p>or</p><p></p><p>(wis)</p><p>1 point on my will save AND 1 point off my perception skill (which is important for a rogue who wants to roll initiative during the surprise round)</p><p></p><p>or</p><p></p><p>(con)</p><p>2 hitpoints and a healing surge</p><p></p><p>or</p><p></p><p>(cha)</p><p>1 point of damage off of some rogue powers, 1 point off the effect of some rogue powers, 1 point off of my AC vs OAs, 1 point off of intimidate (which can potentially immediately put multiple bloodied foes out of a fight), 1 point off of bluff (which can either get me an OA, or get me the hell out of a bad fight)</p><p></p><p>And that's just the combat stuff. I consider it a fine exchange.</p><p></p><p>It's interesting to go backwards through the editions. I once rolled a 2e character who had 14, 14, 14, 14, 10, 10. He was awful because you invariably needed 15 in a stat to get any kind of meaningful bonus.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4311505, member: 5890"] As a rogue, I don't see losing 1 off my dex as being that big a difference. I've lost 1 point of ac, hit and damage on my primary attack form for half of my career. To get that back, I'd need to give up either: (str) 1 point of hit and damage on OAs AND 1 point off athletics (great for ignoring bad terrain and staying mobile) AND access to a number of feats (like hide armor) or (wis) 1 point on my will save AND 1 point off my perception skill (which is important for a rogue who wants to roll initiative during the surprise round) or (con) 2 hitpoints and a healing surge or (cha) 1 point of damage off of some rogue powers, 1 point off the effect of some rogue powers, 1 point off of my AC vs OAs, 1 point off of intimidate (which can potentially immediately put multiple bloodied foes out of a fight), 1 point off of bluff (which can either get me an OA, or get me the hell out of a bad fight) And that's just the combat stuff. I consider it a fine exchange. It's interesting to go backwards through the editions. I once rolled a 2e character who had 14, 14, 14, 14, 10, 10. He was awful because you invariably needed 15 in a stat to get any kind of meaningful bonus. [/QUOTE]
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