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<blockquote data-quote="WalnutNinja" data-source="post: 4262104" data-attributes="member: 61606"><p><strong>D&D Economy</strong></p><p></p><p>Ok, I know I have a lousy post count, but I've been playing D&D for about 15 years, so I'll venture an opinion regardless of my newbish-ness. </p><p></p><p>What you guys are forgetting when you examine the D&D economy is that adventurers are the top 1% or even .5% of the economic bracket. And they deserve to be there. They get these millions of gold pieces by going out and killing people and monsters, and they die... a lot. Adventurers are like underwater welders or secret agents; they make the money because they take the risks. </p><p></p><p>When you think about people who have billions of dollars in the real world, most of them got lucky and invented something, or leveraged thousands of monetary transactions over the course of their careers, not necessarily all of them honest. Now, the other group of incredibly rich folks are the ones who kill and steal for it... which is basically the same as a D&D party. </p><p></p><p>PC's are rich because they go out and murder and steal, but it's socially acceptable because the "victims" are hideous monsters who would've just done the same thing. Think of PC's as apex criminals. They go around stealing back all the money and items that monsters and thieves have stolen over the course of their entire careers.</p><p></p><p>Your average adventurer, just like your average criminal, doesn't have a great life expectency for his career. The adventurer will be killed and the criminal will be caught, and some bigger fish will take their loot and add it to their own. It's only the truly exceptional adventurers that manage to survive and collect on years of pillaging and looting get to keep these phenomenal sums of money.</p><p></p><p>More importantly, most adventurers do exactly what OP suggested, they get to level 3 or so and say to themselves, "I have enough to retire now... why continue risking my life." Then they become the rich ruler of a small town like Winterhaven and live out their days on the fantastic sum of money they made by skirting death and pillaging everything in sight.</p><p></p><p>Thus, to call the economy broken is to unfairly compare it to the life of an average gamer, who is in fact, a peasant or merchant, working a safe job day in and day out to make a pittance but doesn't risk death on a daily basis.</p></blockquote><p></p>
[QUOTE="WalnutNinja, post: 4262104, member: 61606"] [b]D&D Economy[/b] Ok, I know I have a lousy post count, but I've been playing D&D for about 15 years, so I'll venture an opinion regardless of my newbish-ness. What you guys are forgetting when you examine the D&D economy is that adventurers are the top 1% or even .5% of the economic bracket. And they deserve to be there. They get these millions of gold pieces by going out and killing people and monsters, and they die... a lot. Adventurers are like underwater welders or secret agents; they make the money because they take the risks. When you think about people who have billions of dollars in the real world, most of them got lucky and invented something, or leveraged thousands of monetary transactions over the course of their careers, not necessarily all of them honest. Now, the other group of incredibly rich folks are the ones who kill and steal for it... which is basically the same as a D&D party. PC's are rich because they go out and murder and steal, but it's socially acceptable because the "victims" are hideous monsters who would've just done the same thing. Think of PC's as apex criminals. They go around stealing back all the money and items that monsters and thieves have stolen over the course of their entire careers. Your average adventurer, just like your average criminal, doesn't have a great life expectency for his career. The adventurer will be killed and the criminal will be caught, and some bigger fish will take their loot and add it to their own. It's only the truly exceptional adventurers that manage to survive and collect on years of pillaging and looting get to keep these phenomenal sums of money. More importantly, most adventurers do exactly what OP suggested, they get to level 3 or so and say to themselves, "I have enough to retire now... why continue risking my life." Then they become the rich ruler of a small town like Winterhaven and live out their days on the fantastic sum of money they made by skirting death and pillaging everything in sight. Thus, to call the economy broken is to unfairly compare it to the life of an average gamer, who is in fact, a peasant or merchant, working a safe job day in and day out to make a pittance but doesn't risk death on a daily basis. [/QUOTE]
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