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*Pathfinder & Starfinder
The power of a curse
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<blockquote data-quote="Greenfield" data-source="post: 5872632" data-attributes="member: 6669384"><p>Yes and no. </p><p></p><p>First, anything a player wants to do in item crafting, including the recreation of a "standard" item, needs DM approval.</p><p></p><p>Second, I don't know of any sane DM that would allow a "curse" on an item to grant a huge power boost above and beyond what the spells involved should be able to do.</p><p></p><p>Third, the DM will set the price for any item made, cursed or not, based on it's over all power and utility.</p><p></p><p>For example, in a Dark Sun campaign, a Decanter of Endless Water is a source of endless wealth. It shouldn't be allowed, not at any price, even if it is a "standard" item, found in the DMG.</p><p></p><p>The OP made it clear that the goal was to get a discount for creating a "cursed" item, where the "curse" was that it gave the wearer godlike power.</p><p></p><p>Most of the rest of this discussion has been a prolonged ritualized casting of <em>Dispel BS</em> on that proposal.</p><p></p><p>If you want to argue that said proposal doesn't rate a <em>Dispel BS</em>, take it up with your DM. He/she is the one whose opinion actually counts. The only one whose opinion counts, in fact.</p><p></p><p>Now, curses aren't always bad in all situations.</p><p></p><p>Consider a Ring of Feather Falling that turns you into a feather until you reach the bottom of the fall.</p><p></p><p>Aside from being good for a laugh, it takes away all of the user's actions during that time, and probably makes them really really vulnerable. But maybe, once in a while, it's not a bad thing to be made small enough and light enough to pass through a grating, for example.</p><p></p><p>But over all, curses are supposed to be something that limits the use of an item, or imposes a penalty of some sort on the user.</p><p></p><p>Under that heading, yes you could create a "cursed" version of a Ring of Alter Self with the limitation/disadvantage of a short duration. </p><p></p><p>The base item, however, is still powerful far beyond the normal "caster level x spell level x 2000" formula, and should be priced accordingly, if it's to be allowed at all.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5872632, member: 6669384"] Yes and no. First, anything a player wants to do in item crafting, including the recreation of a "standard" item, needs DM approval. Second, I don't know of any sane DM that would allow a "curse" on an item to grant a huge power boost above and beyond what the spells involved should be able to do. Third, the DM will set the price for any item made, cursed or not, based on it's over all power and utility. For example, in a Dark Sun campaign, a Decanter of Endless Water is a source of endless wealth. It shouldn't be allowed, not at any price, even if it is a "standard" item, found in the DMG. The OP made it clear that the goal was to get a discount for creating a "cursed" item, where the "curse" was that it gave the wearer godlike power. Most of the rest of this discussion has been a prolonged ritualized casting of [I]Dispel BS[/I] on that proposal. If you want to argue that said proposal doesn't rate a [I]Dispel BS[/I], take it up with your DM. He/she is the one whose opinion actually counts. The only one whose opinion counts, in fact. Now, curses aren't always bad in all situations. Consider a Ring of Feather Falling that turns you into a feather until you reach the bottom of the fall. Aside from being good for a laugh, it takes away all of the user's actions during that time, and probably makes them really really vulnerable. But maybe, once in a while, it's not a bad thing to be made small enough and light enough to pass through a grating, for example. But over all, curses are supposed to be something that limits the use of an item, or imposes a penalty of some sort on the user. Under that heading, yes you could create a "cursed" version of a Ring of Alter Self with the limitation/disadvantage of a short duration. The base item, however, is still powerful far beyond the normal "caster level x spell level x 2000" formula, and should be priced accordingly, if it's to be allowed at all. [/QUOTE]
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