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<blockquote data-quote="Oofta" data-source="post: 8675683" data-attributes="member: 6801845"><p>With great power comes great responsibility.</p><p></p><p></p><p></p><p>What I do is come up with combat encounters that I think would be likely. For example that there will be (for my new game with low level PCs) a potential encounter with darklings and a darkling elder. I noted that 2 darklings would be a medium encounter, 3 would make it hard and there would only ever be 1 elder. I had ideas on how I would probably use the darklings, what their motivation and goals were (kidnap someone), but that's it. If the kidnap scenario didn't fit the flow of the game, I may well have thrown them in somewhere else.</p><p></p><p>I usually sketch out at least a couple of extra combat scenarios just based on what would likely be encountered. But other than a sentence or two? Just deciding how many of what appears? I don't do a lot of prep for that aspect of the games. I do prep people, factions, motivations, keep track of established lore. Those can be created on the fly as well, which is why I keep a list of names handy and pause while I look at my "notes".</p><p></p><p></p><p>So that's where we differ. I will occasionally tweak monsters on the fly, but usually I will have done it ahead of time. If I do make adjustments, they will normally be minor. If I know orc thugs are a potential threat they will be one of my extra encounters.</p><p></p><p></p><p></p><p>We'd have to know more detail about specific issues. Sometimes a DM and players just aren't a good match. My style is to give the illusion that I'm not improvising left and right. In addition, you need to be careful to not let "improv" turn into "I want the story to work like this".</p></blockquote><p></p>
[QUOTE="Oofta, post: 8675683, member: 6801845"] With great power comes great responsibility. What I do is come up with combat encounters that I think would be likely. For example that there will be (for my new game with low level PCs) a potential encounter with darklings and a darkling elder. I noted that 2 darklings would be a medium encounter, 3 would make it hard and there would only ever be 1 elder. I had ideas on how I would probably use the darklings, what their motivation and goals were (kidnap someone), but that's it. If the kidnap scenario didn't fit the flow of the game, I may well have thrown them in somewhere else. I usually sketch out at least a couple of extra combat scenarios just based on what would likely be encountered. But other than a sentence or two? Just deciding how many of what appears? I don't do a lot of prep for that aspect of the games. I do prep people, factions, motivations, keep track of established lore. Those can be created on the fly as well, which is why I keep a list of names handy and pause while I look at my "notes". So that's where we differ. I will occasionally tweak monsters on the fly, but usually I will have done it ahead of time. If I do make adjustments, they will normally be minor. If I know orc thugs are a potential threat they will be one of my extra encounters. We'd have to know more detail about specific issues. Sometimes a DM and players just aren't a good match. My style is to give the illusion that I'm not improvising left and right. In addition, you need to be careful to not let "improv" turn into "I want the story to work like this". [/QUOTE]
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