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<blockquote data-quote="James Gasik" data-source="post: 8679020" data-attributes="member: 6877472"><p>See, I must have had a different experience, because from the very beginning of my 3e experience, I had a DM who had no problems changing the rules to suit his expectations, and I almost never took part in a "generic 3e campaign"- it was almost always some homebrew game with six pages or more of houserules. Now what I saw from players, like I said, was a lot of people tired of DM's abusing their control over the rules and the narrative, and demanding the DM "plays fair" or they'll GFTO. Almost all my 2e friends were pretty much done with that sort of thing as well.</p><p></p><p>To be fair, if I had to point to one thing about 3e that did change the game, it's monster knowledge checks. Suddenly there was a way you could know what a monster was capable of, know it's lore in game, and not necessarily fall for "gotcha" monsters. By the time 4e rolled around, DM/Player transparency was pretty common, and most accepted that, though I knew a few who felt that somehow it "made the game less fun/challenging". </p><p></p><p>I didn't have much sympathy for them, since just about every monster in 4e had it's own unique abilities, and making players learn first hand what they could do didn't mean much, since they were unlikely to encounter them too many more times. "Oh yes, ha ha, the dracolich tail swiped me and stunned me for having the nerve to walk into melee range with it. Jolly good fun, that. So I'll just skip my next turn watching the Ranger obliterate it with his bow shots."</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8679020, member: 6877472"] See, I must have had a different experience, because from the very beginning of my 3e experience, I had a DM who had no problems changing the rules to suit his expectations, and I almost never took part in a "generic 3e campaign"- it was almost always some homebrew game with six pages or more of houserules. Now what I saw from players, like I said, was a lot of people tired of DM's abusing their control over the rules and the narrative, and demanding the DM "plays fair" or they'll GFTO. Almost all my 2e friends were pretty much done with that sort of thing as well. To be fair, if I had to point to one thing about 3e that did change the game, it's monster knowledge checks. Suddenly there was a way you could know what a monster was capable of, know it's lore in game, and not necessarily fall for "gotcha" monsters. By the time 4e rolled around, DM/Player transparency was pretty common, and most accepted that, though I knew a few who felt that somehow it "made the game less fun/challenging". I didn't have much sympathy for them, since just about every monster in 4e had it's own unique abilities, and making players learn first hand what they could do didn't mean much, since they were unlikely to encounter them too many more times. "Oh yes, ha ha, the dracolich tail swiped me and stunned me for having the nerve to walk into melee range with it. Jolly good fun, that. So I'll just skip my next turn watching the Ranger obliterate it with his bow shots." [/QUOTE]
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