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The power of D&D is the power of dreams and imagination, and rules for both!
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4405766" data-attributes="member: 2020"><p>But Jester, computers provide some of the etiquette themselves, just by sitting there, and the game simply being there ready to play.</p><p> In tabletop D&D, the players are stuck with the *entire* burden of policing themselves, conforming to etiquette, making all the decisions on rules, everything. </p><p></p><p> You are quite right, that D&D has difficult logistics. I agree. The demands of the Real World make it even harder.</p><p> However, as teenagers we surmounted that (fairly incredible) difficulty. Teenagers should be able to continue to do so.</p><p> We must surmount this threat to our hobby, this institution of intolerance I have spoken of, establish an etiquette to prevent it from reoccurring.</p><p> </p><p> </p><p></p><p> I agree, it's onerous. I don't think it's the biggest problem (I think the institution of intolerance is) but it sure is a big one.</p><p> </p><p> </p><p></p><p> If what you are saying is true, the Hobby is doomed. If the Young CANNOT overcome the hurtles of Real World demands, it is over.</p><p> I can only hope you are wrong (you may very well be right ...)</p><p> </p><p> </p><p></p><p> Absolutely. Hands down.</p><p> But ...</p><p> Only D&D and other roleplaying games, can delve into that infinite source of strength called imagination and the power of dreams. It is a unique strength of roleplaying games, that those computer games and internet games and card games, can never duplicate.</p><p> If our Hobby can continue to gain support from those who wish to dream, those who wish to imagine, then there is an endless source of power for the Hobby. An endless strength for Dungeons and Dragons.</p><p> Unless we let that counterforce, the current institutionalized anger, hatred, and intolerance, overwhelm dreams and imagination, and destroy our Hobby. I would not see it happen.</p><p> </p><p> </p><p></p><p> Oh, I know how bad that is. It is very bad indeed. But again, computers and computer games have their own etiquette, much of which relies on the fact they are simply THERE, period. Whereas, as you pointed out, it is quite difficult to get a face-to-face D&D game together. That requires a lot of work. The computer is ready to go - one merely need turn the thing on.</p><p> </p><p> </p><p></p><p> (considers this) Yes. I would agree. The etiquette I think the Hobby needs, will still be needed, but I believe the merging of Cyberspace with the Hobby will help it out greatly.</p><p> </p><p>JesterOC</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Edena_of_Neith, post: 4405766, member: 2020"] But Jester, computers provide some of the etiquette themselves, just by sitting there, and the game simply being there ready to play. In tabletop D&D, the players are stuck with the *entire* burden of policing themselves, conforming to etiquette, making all the decisions on rules, everything. You are quite right, that D&D has difficult logistics. I agree. The demands of the Real World make it even harder. However, as teenagers we surmounted that (fairly incredible) difficulty. Teenagers should be able to continue to do so. We must surmount this threat to our hobby, this institution of intolerance I have spoken of, establish an etiquette to prevent it from reoccurring. I agree, it's onerous. I don't think it's the biggest problem (I think the institution of intolerance is) but it sure is a big one. If what you are saying is true, the Hobby is doomed. If the Young CANNOT overcome the hurtles of Real World demands, it is over. I can only hope you are wrong (you may very well be right ...) Absolutely. Hands down. But ... Only D&D and other roleplaying games, can delve into that infinite source of strength called imagination and the power of dreams. It is a unique strength of roleplaying games, that those computer games and internet games and card games, can never duplicate. If our Hobby can continue to gain support from those who wish to dream, those who wish to imagine, then there is an endless source of power for the Hobby. An endless strength for Dungeons and Dragons. Unless we let that counterforce, the current institutionalized anger, hatred, and intolerance, overwhelm dreams and imagination, and destroy our Hobby. I would not see it happen. Oh, I know how bad that is. It is very bad indeed. But again, computers and computer games have their own etiquette, much of which relies on the fact they are simply THERE, period. Whereas, as you pointed out, it is quite difficult to get a face-to-face D&D game together. That requires a lot of work. The computer is ready to go - one merely need turn the thing on. (considers this) Yes. I would agree. The etiquette I think the Hobby needs, will still be needed, but I believe the merging of Cyberspace with the Hobby will help it out greatly. JesterOC[/QUOTE] [/QUOTE]
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