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The power of D&D is the power of dreams and imagination, and rules for both!
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<blockquote data-quote="knightofround" data-source="post: 4405869" data-attributes="member: 27884"><p>Again, I wouldn't say that it's been bad for the hobby. I believe it has been a force of GOOD; these evolutions of D&D reach markets that D&D itself would never touch. By experience a little of something like WoW it opens them up to something more like D&D. It's like free advertising.</p><p></p><p></p><p></p><p>I'm saying that there's plenty of new blood in D&D. I'm 21, when I was in middle school, D&D was still "household name"; it was more popular than all other forms of in-person gaming combined. Same went in high school. Now in college, there's a RPG club with about 20 people in it, but there is no such thing for any other gaming system. I started playing D&D at the tail-end of 2nd edition, and I have actually seen D&D's popularity increase in my demographic over time. The biggest jump of which happened at 3rd edition, with the OGL; the online SRD and piratable PDFs actually made it so lots of new young people could get into the hobby. And once they got into it, they become new customers.</p><p></p><p></p><p>I would disagree with this. Tabletop RPGs do not have a monopoly on creativity. There are ideas that I can express better in fiction or poetry, or sensations I can experience more strongly through a video game than a game of D&D. It doesn't make D&D any stronger or weaker, it just means that its different.</p><p></p><p></p><p>I think this glorifying D&D too much. I think D&D is great (otherwise I wouldn't be here) and I think its had a great influence upon all types of gaming today. But that doesn't necessarily mean that its going to best thing for all time. I mean you can look at an epic poem like the Illiad 2000 years ago and say "wow this awesome, no one has ever before done something this creative, this is the future as we know it". However, good luck trying to find people writing epic poems today. We have movies about the Illiad, and works inspired by the Illiad, and in some circles its still a recognized name. In short, evolutions upon the form. But again, it's not the end, its just an influential part of a continuum. </p><p></p><p></p><p>I guess I don't see how this is different than musical criticism, or movie criticism, or anything else for that matter. I think your issue has more to deal with the nature of society than the game itself. I don't see how some change in the core rules would change human behavior on such a macro scale =P</p></blockquote><p></p>
[QUOTE="knightofround, post: 4405869, member: 27884"] Again, I wouldn't say that it's been bad for the hobby. I believe it has been a force of GOOD; these evolutions of D&D reach markets that D&D itself would never touch. By experience a little of something like WoW it opens them up to something more like D&D. It's like free advertising. I'm saying that there's plenty of new blood in D&D. I'm 21, when I was in middle school, D&D was still "household name"; it was more popular than all other forms of in-person gaming combined. Same went in high school. Now in college, there's a RPG club with about 20 people in it, but there is no such thing for any other gaming system. I started playing D&D at the tail-end of 2nd edition, and I have actually seen D&D's popularity increase in my demographic over time. The biggest jump of which happened at 3rd edition, with the OGL; the online SRD and piratable PDFs actually made it so lots of new young people could get into the hobby. And once they got into it, they become new customers. I would disagree with this. Tabletop RPGs do not have a monopoly on creativity. There are ideas that I can express better in fiction or poetry, or sensations I can experience more strongly through a video game than a game of D&D. It doesn't make D&D any stronger or weaker, it just means that its different. I think this glorifying D&D too much. I think D&D is great (otherwise I wouldn't be here) and I think its had a great influence upon all types of gaming today. But that doesn't necessarily mean that its going to best thing for all time. I mean you can look at an epic poem like the Illiad 2000 years ago and say "wow this awesome, no one has ever before done something this creative, this is the future as we know it". However, good luck trying to find people writing epic poems today. We have movies about the Illiad, and works inspired by the Illiad, and in some circles its still a recognized name. In short, evolutions upon the form. But again, it's not the end, its just an influential part of a continuum. I guess I don't see how this is different than musical criticism, or movie criticism, or anything else for that matter. I think your issue has more to deal with the nature of society than the game itself. I don't see how some change in the core rules would change human behavior on such a macro scale =P [/QUOTE]
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