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The Power of Monte Cook
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<blockquote data-quote="Monte At Home" data-source="post: 99082" data-attributes="member: 1335"><p>I agree with your analysis about themebooks and cookbooks, but I don't agree with you that the Darwin's World books are themebooks. They are 100% cookbooks. The equipment book is just a list of different equipment. The other supplement is a long list of prestige classes and a scattershot of locations and adventure hooks with little tying them together. Even the rulebook is just a collection of races, classes and equipment. </p><p></p><p>You could easily "pick and choose" from these, using these two classes, these three prestige classes, and this subset of the equipment (or whatever). They're not all tied together in a tight and cohesive theme (except "post-apocalyptic gaming," which is not tighter a theme than "fantasy gaming")</p><p></p><p>Not that any of these statements are meant as criticism. I think that's a fine approach. </p><p></p><p>I'm a little amazed that some posters in this thread seem to think that I don't like Darwin's World. It's not without its flaws, but I like it very much. I'm planning on running it for some friends soon. My new 10-point rating scale is basically a bell curve--ratings of 6s and 7s are quite good.</p></blockquote><p></p>
[QUOTE="Monte At Home, post: 99082, member: 1335"] I agree with your analysis about themebooks and cookbooks, but I don't agree with you that the Darwin's World books are themebooks. They are 100% cookbooks. The equipment book is just a list of different equipment. The other supplement is a long list of prestige classes and a scattershot of locations and adventure hooks with little tying them together. Even the rulebook is just a collection of races, classes and equipment. You could easily "pick and choose" from these, using these two classes, these three prestige classes, and this subset of the equipment (or whatever). They're not all tied together in a tight and cohesive theme (except "post-apocalyptic gaming," which is not tighter a theme than "fantasy gaming") Not that any of these statements are meant as criticism. I think that's a fine approach. I'm a little amazed that some posters in this thread seem to think that I don't like Darwin's World. It's not without its flaws, but I like it very much. I'm planning on running it for some friends soon. My new 10-point rating scale is basically a bell curve--ratings of 6s and 7s are quite good. [/QUOTE]
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