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General Tabletop Discussion
*Pathfinder & Starfinder
The Power of "NO". Banned Races and Classes?
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<blockquote data-quote="Elf Witch" data-source="post: 6337579" data-attributes="member: 9037"><p>I do ban depending on the campaign. </p><p></p><p>In my homebrew Dwarves are not allowed as PCs. Elves can't do arcane magic they can do psionics. Humans can't do psionics. Half elves can do both arcane magic and psionics. Half Orcs are not allowed because there are no orcs in my world. My campaign is about dragons so all the races from Races of the Dragon are allowed as well as Irda from Dragonlance. Halflings are not from the PHB but a race I designed. I use the prestige paladin from Unearthed Arcana so the paladin from from the PHB is banned. No evil alignment allowed. </p><p></p><p>If I am running an Adventure Path then I allow almost everything unless I feel that it does not really fit. I don't allow mixed alignment groups of good and evil because that never tends to work out. I will run an evil campaign as longer as they players realize that I will be pitting them against good and doing my best for good to win but that is the same when I run a good campaign I play the evil guys and do my best for them to win. </p><p></p><p>I don't tend to like races that were developed for other settings. I want warforged to stay in Eberon , kender to stay in Dragonlance. If a player came up with a way to really make them fit then I would consider it. </p><p></p><p>I try and work with my players and not let my dislike of races or classes stop them from having fun. For example I personally hate half orcs and tieflings because they seem to attract the lone wolf I have a huge chip on my shoulder players. I don't like barbarians I would rather see a rage ability worked into the fighter class. And I have a huge dislike of rogues. But instead of outright banning them I work with the player and I also let them know up front that certain things won't be tolerated like getting notes from the rogue how he is pick pocketing the cleric. </p><p></p><p>I have no problem as a player if a DM bans things because they don't fit the setting but I do have an issue if they ban things in every game simply because they don't like them.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6337579, member: 9037"] I do ban depending on the campaign. In my homebrew Dwarves are not allowed as PCs. Elves can't do arcane magic they can do psionics. Humans can't do psionics. Half elves can do both arcane magic and psionics. Half Orcs are not allowed because there are no orcs in my world. My campaign is about dragons so all the races from Races of the Dragon are allowed as well as Irda from Dragonlance. Halflings are not from the PHB but a race I designed. I use the prestige paladin from Unearthed Arcana so the paladin from from the PHB is banned. No evil alignment allowed. If I am running an Adventure Path then I allow almost everything unless I feel that it does not really fit. I don't allow mixed alignment groups of good and evil because that never tends to work out. I will run an evil campaign as longer as they players realize that I will be pitting them against good and doing my best for good to win but that is the same when I run a good campaign I play the evil guys and do my best for them to win. I don't tend to like races that were developed for other settings. I want warforged to stay in Eberon , kender to stay in Dragonlance. If a player came up with a way to really make them fit then I would consider it. I try and work with my players and not let my dislike of races or classes stop them from having fun. For example I personally hate half orcs and tieflings because they seem to attract the lone wolf I have a huge chip on my shoulder players. I don't like barbarians I would rather see a rage ability worked into the fighter class. And I have a huge dislike of rogues. But instead of outright banning them I work with the player and I also let them know up front that certain things won't be tolerated like getting notes from the rogue how he is pick pocketing the cleric. I have no problem as a player if a DM bans things because they don't fit the setting but I do have an issue if they ban things in every game simply because they don't like them. [/QUOTE]
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The Power of "NO". Banned Races and Classes?
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