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General Tabletop Discussion
*Pathfinder & Starfinder
The Power of "NO". Banned Races and Classes?
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<blockquote data-quote="Lanefan" data-source="post: 6337924" data-attributes="member: 29398"><p>RACE:</p><p>At campaign start I'll sometimes force the race, based on where they're starting out; and other races can join in later.</p><p></p><p>Barbarian in my game is a sub-race of Human, not a class, and always will be.</p><p></p><p>There are no Halflings in my games. There are, however, Hobbits.</p><p></p><p>Otherwise, for races I don't tend to outright ban things but if you want something uncommon (this includes Gnomes) you have to risk rolling on a racial abundance table and being stuck with what you get; you're most likely going to end up with one of the basic races anyway but (un)lucky rolling can get you into a Leprechaun, Hobgoblin, Dryad, Sylph, or a bunch of other quasi-playable races. You can also get into some unusual versions of standard races here - Gray, Arctic and Dark Elves, for example.</p><p></p><p>I can't see myself ever allowing Dragonborn or Tieflings in any game or system, ditto Warforged unless I for some odd reason was running a steampunk campaign.</p><p></p><p>CLASS:</p><p>I have 14 classes in my game - Cleric (War. Normal, Nature-a.k.a.-Druid), Fighter, Cavalier, Paladin, Ranger, Magic-User, Illusionist, Necromancer, Thief, Assassin, Bard, Monk. That's it. A few specific race-class combinations are banned - there are no Dwarf Wizard-types, for example - but I'm way more lenient than RAW 1e ever was; and most of the old racial level limits are long gone too. That said, I think if I ever start another campaign I'm going to put a few restrictions back in.</p><p></p><p>Paladins aren't banned but they are somewhat discouraged by...</p><p></p><p>ALIGNMENT:</p><p>...any alignment being allowed, and played. In my current campaign PC Necromancers in total have outnumbered PC Paladins 3-1 (and there's been about 6 PC Assassins as well, mostly multi-classed with something else); and if the party want to fight each other instead of the enemy it's all fine with me.</p><p></p><p>PSYONICS:</p><p>After years and years of trying to make them functional but not broken, I finally ditched them for PCs and most monsters. Some iconics e.g. Demons, Mind Flayers, etc. still have them, and are thus even more dangerous.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6337924, member: 29398"] RACE: At campaign start I'll sometimes force the race, based on where they're starting out; and other races can join in later. Barbarian in my game is a sub-race of Human, not a class, and always will be. There are no Halflings in my games. There are, however, Hobbits. Otherwise, for races I don't tend to outright ban things but if you want something uncommon (this includes Gnomes) you have to risk rolling on a racial abundance table and being stuck with what you get; you're most likely going to end up with one of the basic races anyway but (un)lucky rolling can get you into a Leprechaun, Hobgoblin, Dryad, Sylph, or a bunch of other quasi-playable races. You can also get into some unusual versions of standard races here - Gray, Arctic and Dark Elves, for example. I can't see myself ever allowing Dragonborn or Tieflings in any game or system, ditto Warforged unless I for some odd reason was running a steampunk campaign. CLASS: I have 14 classes in my game - Cleric (War. Normal, Nature-a.k.a.-Druid), Fighter, Cavalier, Paladin, Ranger, Magic-User, Illusionist, Necromancer, Thief, Assassin, Bard, Monk. That's it. A few specific race-class combinations are banned - there are no Dwarf Wizard-types, for example - but I'm way more lenient than RAW 1e ever was; and most of the old racial level limits are long gone too. That said, I think if I ever start another campaign I'm going to put a few restrictions back in. Paladins aren't banned but they are somewhat discouraged by... ALIGNMENT: ...any alignment being allowed, and played. In my current campaign PC Necromancers in total have outnumbered PC Paladins 3-1 (and there's been about 6 PC Assassins as well, mostly multi-classed with something else); and if the party want to fight each other instead of the enemy it's all fine with me. PSYONICS: After years and years of trying to make them functional but not broken, I finally ditched them for PCs and most monsters. Some iconics e.g. Demons, Mind Flayers, etc. still have them, and are thus even more dangerous. Lanefan [/QUOTE]
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The Power of "NO". Banned Races and Classes?
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