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General Tabletop Discussion
*Pathfinder & Starfinder
The Power of "NO". Banned Races and Classes?
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<blockquote data-quote="Elf Witch" data-source="post: 6338492" data-attributes="member: 9037"><p>Hussar I know what you mean. If I get a long list of banned things from a DM I have never played with before I will sit down and talk to him and ask why. Because a long list sets alarm bells off in my head. In my experience a DM who micromanages his campaign world that rigidly will also usually end up trying to micromanage the PCs as well. Usually you can get an idea from them by just talking if they tell me well I am going for this flavor and that is why I don't think certain things will fit I am usually okay with that. But if they go on how this is broken and I hate this and I will never allow this in my game ever then no I don't think I am a goof fit for them.</p><p></p><p>One thing that really irks me is a DM who says no I don't allow this because I have seen other players abuse it and ruin campaigns that make my job harder. First of all I am not other players and why should I be penalized because of bad players and second you are telling me you lack trust in your players. I am a big believer in trust at the table. </p><p></p><p>Zarndaar I certainly understand your frustrations. I have found that players who do this are players that I don't want to DM they take to much effort because you have to check everything they do. To me it is just easier to ban them instead of the the things that in other players hands is not used to break the game.</p><p></p><p>As for monks I think there is a lack of imagination going on if you can't see beyond the eastern trapping. In a Kalamar game one of the players played a monk. The DM reskinned some of the flavor not the actual abilities he made monks come from the temples of the God of three strengths. Clerics represented one aspect the divine will of the god. Monks represented the strength of the body and psionics represented the the strength of the mind. </p><p></p><p>In my campaign monk style fighting comes from the elves they train their minds and their bodies to be weapons and some have taught this skill to the other races. </p><p></p><p>I can understand if your campaign is a historical fantasy and you basically want say Rome with magic. But I don't understand limiting yourself in a fantasy setting simply because there is no historical precedent for fighting monks in western civilization. Maybe in this world there is. There are a lot of disconnect in most generic fantasy gaming worlds where you have paladins and fighters in plate armor fighting alongside dex based light weapons and armor. If you can have a swashbuckler aka musketeer fighting along side a knight in heavy armor then why is it so hard to imagine and unarmed fighter fighting alongside them?</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6338492, member: 9037"] Hussar I know what you mean. If I get a long list of banned things from a DM I have never played with before I will sit down and talk to him and ask why. Because a long list sets alarm bells off in my head. In my experience a DM who micromanages his campaign world that rigidly will also usually end up trying to micromanage the PCs as well. Usually you can get an idea from them by just talking if they tell me well I am going for this flavor and that is why I don't think certain things will fit I am usually okay with that. But if they go on how this is broken and I hate this and I will never allow this in my game ever then no I don't think I am a goof fit for them. One thing that really irks me is a DM who says no I don't allow this because I have seen other players abuse it and ruin campaigns that make my job harder. First of all I am not other players and why should I be penalized because of bad players and second you are telling me you lack trust in your players. I am a big believer in trust at the table. Zarndaar I certainly understand your frustrations. I have found that players who do this are players that I don't want to DM they take to much effort because you have to check everything they do. To me it is just easier to ban them instead of the the things that in other players hands is not used to break the game. As for monks I think there is a lack of imagination going on if you can't see beyond the eastern trapping. In a Kalamar game one of the players played a monk. The DM reskinned some of the flavor not the actual abilities he made monks come from the temples of the God of three strengths. Clerics represented one aspect the divine will of the god. Monks represented the strength of the body and psionics represented the the strength of the mind. In my campaign monk style fighting comes from the elves they train their minds and their bodies to be weapons and some have taught this skill to the other races. I can understand if your campaign is a historical fantasy and you basically want say Rome with magic. But I don't understand limiting yourself in a fantasy setting simply because there is no historical precedent for fighting monks in western civilization. Maybe in this world there is. There are a lot of disconnect in most generic fantasy gaming worlds where you have paladins and fighters in plate armor fighting alongside dex based light weapons and armor. If you can have a swashbuckler aka musketeer fighting along side a knight in heavy armor then why is it so hard to imagine and unarmed fighter fighting alongside them? [/QUOTE]
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The Power of "NO". Banned Races and Classes?
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