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<blockquote data-quote="DDK" data-source="post: 343968" data-attributes="member: 6469"><p>Hmm... a blow by blow... well, mainly all I was looking for were opinions on this type of situation. Like has it ever happened to you before? Have the PC's ever wiped out entire camps of orcs without breaking a sweat? That type of thing... but, since you asked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Firstly, they bluffed their way in using the ochre robes they had gained from previous encounters. Two of them were invisible and did some snooping. The bluffers managed to get in (the doors are not meant to be locked and the guards don't question anyone in priestly garb) and pretty much checked out one of the guard stations unhindered by pretending that they owned the place and by using bardic suggestions and whatnot. It was quite cool... but anyway, they weren't wearing the actual symbols (the elder elemental eye symbols) and so I decided that one particularly attentive gnoll would be allowed an intelligence check to see if he could connect the dots. He passed and so went to speak to Mereclar.</p><p>Mereclar (the ranger in charge of the gates), in turn, sent the gnoll to speak to Terrenygit (the trog cleric truly in charge of the gate) due to the fact that the south gate had been attacked a week ago and the forces sent to the Moathouse and Hommlet had been killed almost a month before that, so he was worried that someone might be attempting something.</p><p>Terrenygit took no chances and immediately commanded ten of the zombies into following him.</p><p>Now, the invisible PC's are currently seeing all this transpire whilst the other two are still negotiating. However, due to it being a crossroads, and due to the bard and sorcerer having see invisibility, once the two bluffers got to one end of the crossroads, they could all communicate via hand signals and whatnot. Essentially, though, what happened was that the sorcerer was close to the large double doors which lead to the crossroads, the two bluffers were down one corridor and the priest was down another corridor when Mereclar began questioning the two bluffers. After about a round of questioning and answering, Mereclar was actually satisfied (successful bluff check) but by that time, Terrenygit and his zombies had arrived.</p><p>Now there were about 10 zombies and 10 gnolls plus Mereclar and Terrenygit, conveniently placed in the centre of the crossroads blocking access for all parties concerned. A few tense moments went by but when Terrenygit noticed something moving (a successful listen check against the sorcerers move silently) and began casting a spell, the sorcerer decided enough was enough and so used shadow conjuration to cast Mestil's acid breath on the lot of them.</p><p>Everyone failed every save.</p><p>Then it was on for young and old. Mereclar dropped in the following round from the bards arrows, having been reduced to 2 hp's by the breath, Terrenygit began casting offensive spells and blinded the sorcerer, taking him out of consideration for targeted spells. All the zombies and gnolls had been killed but some who had been out of the breath, went to summon other forces and the noise of battle brought a couple of gnolls and humans out into the fray.</p><p>They all regrouped near the door to the outside and fought the trog for a few rounds before the ogre rode the howler into battle. A few more combat rounds went by in which the sorcerer used shadow conjuration again to summon some celestial bisons (he could tell them to go and attack without seeing the enemy) and he hasted some of his comrades by shouting out, "Hey, come here and I'll haste you!" The rest battled on but once the other forces began coming out, they retreated through the doors and shut them, locking the bard in the chamber with the howler (the ogre and cleric had been killed by now).</p><p>So dozens of men gathered in the chamber and milled until an enterprising young human lad decided he was now leader and so ordered them to find the intruders and slay them.</p><p>That's when the party opened the gates and one of them (who had a cloak of arachnida) cast web on the entire contingent. Since he was immune to most of the effects of the web and since one of the party was a cleric with the travel domain, they went in and slaughtered, only to come out and get re-hasted. The bard forgot he could sing (by this stage it was 4am...) but otherwise, the party pretty much slaughtered.</p><p>By this stage, the only one that was a real problem was the howler. During the entire scenario, the howler only managed to move five feet through the web which wasn't enough to set it free. But everytime anyone came near it to attack it (it got cover from missile fire due to being in the web), it gave 'em a right seeing to. A couple of the humans and gnolls had enough sense to run away when they realized their leaders and most of their companions were being slaughtered, but even that only accounted for seven of the combatants (there would've been eight but we decided that if the sorcerer could touch someone, he could target them, so he reached through the arrow slits and grabbed someone, and shot a magic missile at them, rofl).</p><p></p><p>So... does that make things any clearer?</p></blockquote><p></p>
[QUOTE="DDK, post: 343968, member: 6469"] Hmm... a blow by blow... well, mainly all I was looking for were opinions on this type of situation. Like has it ever happened to you before? Have the PC's ever wiped out entire camps of orcs without breaking a sweat? That type of thing... but, since you asked :D Firstly, they bluffed their way in using the ochre robes they had gained from previous encounters. Two of them were invisible and did some snooping. The bluffers managed to get in (the doors are not meant to be locked and the guards don't question anyone in priestly garb) and pretty much checked out one of the guard stations unhindered by pretending that they owned the place and by using bardic suggestions and whatnot. It was quite cool... but anyway, they weren't wearing the actual symbols (the elder elemental eye symbols) and so I decided that one particularly attentive gnoll would be allowed an intelligence check to see if he could connect the dots. He passed and so went to speak to Mereclar. Mereclar (the ranger in charge of the gates), in turn, sent the gnoll to speak to Terrenygit (the trog cleric truly in charge of the gate) due to the fact that the south gate had been attacked a week ago and the forces sent to the Moathouse and Hommlet had been killed almost a month before that, so he was worried that someone might be attempting something. Terrenygit took no chances and immediately commanded ten of the zombies into following him. Now, the invisible PC's are currently seeing all this transpire whilst the other two are still negotiating. However, due to it being a crossroads, and due to the bard and sorcerer having see invisibility, once the two bluffers got to one end of the crossroads, they could all communicate via hand signals and whatnot. Essentially, though, what happened was that the sorcerer was close to the large double doors which lead to the crossroads, the two bluffers were down one corridor and the priest was down another corridor when Mereclar began questioning the two bluffers. After about a round of questioning and answering, Mereclar was actually satisfied (successful bluff check) but by that time, Terrenygit and his zombies had arrived. Now there were about 10 zombies and 10 gnolls plus Mereclar and Terrenygit, conveniently placed in the centre of the crossroads blocking access for all parties concerned. A few tense moments went by but when Terrenygit noticed something moving (a successful listen check against the sorcerers move silently) and began casting a spell, the sorcerer decided enough was enough and so used shadow conjuration to cast Mestil's acid breath on the lot of them. Everyone failed every save. Then it was on for young and old. Mereclar dropped in the following round from the bards arrows, having been reduced to 2 hp's by the breath, Terrenygit began casting offensive spells and blinded the sorcerer, taking him out of consideration for targeted spells. All the zombies and gnolls had been killed but some who had been out of the breath, went to summon other forces and the noise of battle brought a couple of gnolls and humans out into the fray. They all regrouped near the door to the outside and fought the trog for a few rounds before the ogre rode the howler into battle. A few more combat rounds went by in which the sorcerer used shadow conjuration again to summon some celestial bisons (he could tell them to go and attack without seeing the enemy) and he hasted some of his comrades by shouting out, "Hey, come here and I'll haste you!" The rest battled on but once the other forces began coming out, they retreated through the doors and shut them, locking the bard in the chamber with the howler (the ogre and cleric had been killed by now). So dozens of men gathered in the chamber and milled until an enterprising young human lad decided he was now leader and so ordered them to find the intruders and slay them. That's when the party opened the gates and one of them (who had a cloak of arachnida) cast web on the entire contingent. Since he was immune to most of the effects of the web and since one of the party was a cleric with the travel domain, they went in and slaughtered, only to come out and get re-hasted. The bard forgot he could sing (by this stage it was 4am...) but otherwise, the party pretty much slaughtered. By this stage, the only one that was a real problem was the howler. During the entire scenario, the howler only managed to move five feet through the web which wasn't enough to set it free. But everytime anyone came near it to attack it (it got cover from missile fire due to being in the web), it gave 'em a right seeing to. A couple of the humans and gnolls had enough sense to run away when they realized their leaders and most of their companions were being slaughtered, but even that only accounted for seven of the combatants (there would've been eight but we decided that if the sorcerer could touch someone, he could target them, so he reached through the arrow slits and grabbed someone, and shot a magic missile at them, rofl). So... does that make things any clearer? [/QUOTE]
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